How to make/add new era ??? HELP!!

darko82

Emperor
Joined
Dec 5, 2005
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I wanted to make a new era, but have no faintest idea how to do that? I tried to edit xmls "Era info" but there must be something more to do... Is editing xml enough to add a new era?
 
I did this awhile ago but iirc editing the erainfo is all you need to do I just copied an existing era here is mine...

Code:
		<EraInfo>
			<Type>ERA_FUTURE_REGICIDE</Type>
			<Description>Future Regicide 0.60b</Description>
			<Strategy>Future REGICIDE</Strategy>
			<bNoGoodies>0</bNoGoodies>
			<bNoAnimals>0</bNoAnimals>
			<bNoBarbUnits>0</bNoBarbUnits>
			<bNoBarbCities>0</bNoBarbCities>
			<iStartingUnitMultiplier>1</iStartingUnitMultiplier>
			<iStartingDefenseUnits>0</iStartingDefenseUnits>
			<iStartingWorkerUnits>0</iStartingWorkerUnits>
			<iStartingExploreUnits>0</iStartingExploreUnits>
			<iStartingGold>0</iStartingGold>
			<iFreePopulation>0</iFreePopulation>
			<iStartPercent>0</iStartPercent>
			<iGrowthPercent>100</iGrowthPercent>
			<iTrainPercent>100</iTrainPercent>
			<iConstructPercent>100</iConstructPercent>
			<iCreatePercent>100</iCreatePercent>
			<iResearchPercent>100</iResearchPercent>
			<iBuildPercent>100</iBuildPercent>
			<iImprovementPercent>100</iImprovementPercent>
			<iGreatPeoplePercent>100</iGreatPeoplePercent>
			<iCulturePercent>100</iCulturePercent>
			<iAnarchyPercent>50</iAnarchyPercent>
			<iSoundtrackSpace>0</iSoundtrackSpace>
			<bFirstSoundtrackFirst>0</bFirstSoundtrackFirst>
			<EraInfoSoundtracks>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_1</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_2</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_3</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_4</EraInfoSoundtrack>
			</EraInfoSoundtracks>
			<CitySoundscapes>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_SMALL</CitySizeType>
					<SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
					<SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_LARGE</CitySizeType>
					<SoundscapeScript>ASSS_CITY_ANCIENT_LARGE_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
			</CitySoundscapes>
			<AudioUnitVictoryScript>AS2D_VICTORY_EARLY</AudioUnitVictoryScript>
			<AudioUnitDefeatScript>AS2D_LOSS_EARLY</AudioUnitDefeatScript>
		</EraInfo>
 
Thanks ! I will try once more !
 
21.06.2007 :D

No, that's not true. There must be also changes in the SDK or the artdefines may not work right if you do so. ;)
 
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