How to make Civ4 for Mac work better

Zaimejs said:
But the ambient sounds and music worked splendidly under 10.4.1, and the gameplay is faster and smoother.

Too bad my Quad won't run that... I'll have to try going back to 10.4.4 and see if that makes any difference...
 
More information (panic logs galore if you want them and a save game that is at the right place to move some scouts and crash the computer).
I get a kernel panic if the following conditions are fulfilled:
Full screen
AAMS on (4x at the moment)
Scout moving east
Graphic level on high

The thing about the graphic level on high is that if I set graphic level to medium and then push render quality, globe quality, turn off the single unit option and high detail terrain on it is fine. On the other hand, high graphic quality with low render quality and normal terrain detail crashes.
 
jsurpless said:
Too bad my Quad won't run that... I'll have to try going back to 10.4.4 and see if that makes any difference...

yeah, I can't even do the "start from scratch and patch" because I upgraded my video card. the tiger disc I have is 10.4.0 which doesn't work with the 6800 ultra. :(
 
wookitus said:
Hard to really equate sluggishness, but I have a feeling the performance on my system is not exactly what was intended.

Yeah, I'm sure that's the case. It would not surprise me for Civ4 to peg one CPU at 100%, but on a dual CPU setup, it shouldn't go much higher than 110-115% as it's not really multithreaded. So these reports that it's running at 180% on PowerPC Macs are very disturbing.
 
Zaimejs said:
It's been a long day in front of the computer intalling and updating... I now have a different version of OS X on four different drives.

I'm extremely grateful for your patience on this. It's been very helpful.
 
Brad Oliver said:
Yeah, I'm sure that's the case. It would not surprise me for Civ4 to peg one CPU at 100%, but on a dual CPU setup, it shouldn't go much higher than 110-115% as it's not really multithreaded. So these reports that it's running at 180% on PowerPC Macs are very disturbing.

Its running at 187.5% on my Intel mac right now.
 
Zaimejs said:
After testing 10.4, 10.4.1, 10.4.2, 10.4.6 and 10.4.7, I found the best performance to be 10.4.1. 10.4.2 played well, but the sounds seemed to be cutting out more than in 10.4.1.

It's been a long day in front of the computer intalling and updating... I now have a different version of OS X on four different drives.

Great work and thank you!
 
Unfortunately, I didn't reproduce the results. I moved one drive back to 10.4.1, but when I started a game, there was no sound, and it went really slowly. However, I did make a custom game and I played a HUGE map... so that might have altered the variables too much to do a real test. When I loaded up an old saved game, I could hear the ambient music again.

Strange. Very, very strange.
 
how does one revert back to 10.4.1?? I downloaded it from apple, but it won't let me install it.
 
You have to reinstall off your original Tiger disc, then update to where you want to be.
 
Brad Oliver said:
Open the "About This Mac" dialog, click on 10.4.7. It should show you a build number with an "a" at the end. Note that this is Intel-only. The PPC 10.4.7 update was good from the get-go.

Ah. Thanks. BTW, I'm at 1535 AD in a huge world on a MacBook and, like the MacWorld reviewer, I find the game to be "fully playable." Not perfect, mind you, but more than acceptable while I wait for the Mac Pro to show up.
 
Brad Oliver said:
Have you ever played any other 3D games on your Mac? Pretty much all of them should peg at least one CPU.

Not like this- both CPU's pinned when the game is effectively idling? Not even FPS's act like that...
 
I've been playing on my Mac 512 (built-in black and white monitor)...

Kidding, although not by much. It's on a PB 1.5 GHz, 1 GB, ATI Mobility Radeon 9700, running 10.4.7 (8J135). While it's jerky, I'm such a CivAddict that I find it's still playable on small maps (until I get my MBP in... who knows). For that... I'm impressed. :goodjob:

Here's another impressive bit: I've had one soft crash. No kernel panics – and I just finished a 9 hour game over several days of testing (small map and 6 civs on my gerbil-driven PB). :D

Here's one oddity: when I dabble in the WorldBuilder, the minimap starts out fine but as soon as I actually mod something, the minimap freaks out with this odd feedback loop. I don't know if this could be indicative of any other problems (or if anybody else on the planet is having this issue as well). Here's a screen grab (note the map within the map within the map...):
 

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gfeier said:
Ah. Thanks. BTW, I'm at 1535 AD in a huge world on a MacBook and, like the MacWorld reviewer, I find the game to be "fully playable." Not perfect, mind you, but more than acceptable while I wait for the Mac Pro to show up.

Wow, that's pretty encouraging. How much RAM do you have? It's incredible that Civ 4 may be more playable on a MacBook right now because it doesn't have driver issues related to graphics cards. I have a MacBook too (2.0 with 2 GB of RAM), so I may try Civ 4 when a patch comes out.
 
awb said:
Wow, that's pretty encouraging. How much RAM do you have? It's incredible that Civ 4 may be more playable on a MacBook right now because it doesn't have driver issues related to graphics cards. I have a MacBook too (2.0 with 2 GB of RAM), so I may try Civ 4 when a patch comes out.

2.0GHz, 1GB RAM. I did have an occasional problem with the screen darkening (sorta like night falling) and the game slowing down, but saving and reloading fixes that. Hasn't happened since 1400 AD or so and I'm getting background music now.
 
gfeier, that's about what I'm noticing. I started a game in 10.4.7 and it had no sound at all. But when I started the game, then opened the saved game, I now have ambient music. Still no sound effects, but the game is running very smoothly. When I load saved games they seem to run better than when I start a new game. Does that make any sense? Anyone else noticing this?
 
New and loaded games act identically for me. No ambient sounds/music in either case.
 
Brad Oliver said:
Yeah, I'm sure that's the case. It would not surprise me for Civ4 to peg one CPU at 100%, but on a dual CPU setup, it shouldn't go much higher than 110-115% as it's not really multithreaded. So these reports that it's running at 180% on PowerPC Macs are very disturbing.

Josh Wolf said:
Not like this- both CPU's pinned when the game is effectively idling? Not even FPS's act like that...

Here's what it's doing on my Quad while idling at the main screen... like most programs, it cycles among the processors... i'd have to say, on average, I've got one near 100%, two around 60% and the 4th around 20%... if I average the 4, it works out to about 55-60%... across all four CPUs... so that's in line with what you said above... very glad to hear that it's not to be expected...

Any idea why panning around the display is smooth for the most part but regularly seems to jump (i.e, not smooth transition)... it's all subject to what appears to be a low refresh while panning around... i.e, it's not 100% crystal smooth

Let me know if you need any more information...

Thanks!
 
dual 1.8 G5, 3GB RAM, Ati X800XT 256 VRAM, 80 GB Raptor (0nly 30% full).
Running game at defaults as set at start up of Civ4. OS 10.4.7.

Music of game is variable; spock's voice overs clear; some sounds start and stop abruptly, others not happening at all. Combat animations abrupt.

No other programs running. Records show CPUs running at 185% making my otherwise very quiet G5 blast up it's fans ! I have never seen both CPUs run like this, and I do multitask on realtime video editing with Final cut studio progs all running together.

but the game is good..............
 
I've been running the game in OS 10.3.9 and have had sound problems from the begining... so I don't thin 10.4.7 is the problem, like I've read in other posts.
 
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