- Joined
- Apr 11, 2011
- Messages
- 11,901
First off, I am not an early civ destroyer. Some people aim to destroy a civ in the ancient age for the +4 era but that is getting quite tricky now. The only exceptions I have to this are Sumeria and Aztec where you are worse off waiting. The new patch has made it all a lot harder but there is a key ingredient missing. It was possible to take a city with archers or swords/hoplites but now you need both. The Sumeria game was all about 4 chariots and 3 slingers. The archers make up for the slack while the chariots heal. Dense terrain also make it harder. +8 for the guard does not help with the capital either. You have to play attacks perfectly meaning I often use my scout for both siege and sacrifice, always siege, but never have taken catapults. Archers are very strong and even F they have walls, if they do not have archers yet, your archers can take it as you slowly reduce em.I've been trying Sumeria, Rome, and Scythia out, and I just can't seem to destroy a civ that early.
2+ CS is what you need really. It used to be possible with 1+ but with the goddess gone and the combat nerfs it is much harder.It seems the T160 GDR timings hit by Victoria and Jerovich only happens with 3+ science CS.