Hi all.
I'm trying to reduce the unhappines due to population and city number in the standard unmodded game, and I have changed some values in the GlobalDefines.xml archive inside Assets\Gameplay\XML.
My intention is to reduce the amount of unhappines to 25% of the initial values, so I have made these changes but unhappines runs as always.
<Row Name="UNHAPPINESS_PER_POPULATION">
<Value>0.25</Value>
</Row>
<Row Name="UNHAPPINESS_PER_CITY">
<Value>0.75</Value>
</Row>
Why it doesn't work? Are the unhappines values hardcoded in the game? Any other way to solve the problem?
I'm trying to reduce the unhappines due to population and city number in the standard unmodded game, and I have changed some values in the GlobalDefines.xml archive inside Assets\Gameplay\XML.
My intention is to reduce the amount of unhappines to 25% of the initial values, so I have made these changes but unhappines runs as always.
<Row Name="UNHAPPINESS_PER_POPULATION">
<Value>0.25</Value>
</Row>
<Row Name="UNHAPPINESS_PER_CITY">
<Value>0.75</Value>
</Row>
Why it doesn't work? Are the unhappines values hardcoded in the game? Any other way to solve the problem?