OTAKUjbski
TK421
You say that 17P at 6 pop is "not bad," but not optimal. When you consider specialization, say, production, what do you see as good at that pop level?
It's funny I said that at all, because in my city specialization article, I say "15 - 20", so this city is actually within range of what I would think makes a good production city.
When I'm sussing out the landscape and trying to make a decision like this, what production number should I be shooting for?
I think I got ahead of myself, because the base production number isn't the only thing that matters.
In addition to all the

That city's 17P is after working ALL the available production tiles (I don't count Desert Hills, because they suck for just about everything).
Even with the 3 Desert hills, the city would have 26P @ pop 12, which isn't the best

Any further production has to be made up by Watermills and Workshops -- both of which don't really come into their own until after the Industrial Era and require CS and/or SP to reach full potential.
I prefer to see production cities with Food resource tiles and lots of hills.
You then go on to note that it won't make a great Oxford city (too few towns, although 13 sounds like a lot to me). How many towns do I need for a good Oxford city?
20, lol.
It's ultimately dependent upon how the map was built, but I try to keep my eye out for a city that will eventually run 15 or more Towns. Those cities are typically in the Jungle and find themselves with cottaged hills by the end of the game.
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All things considered, I think the city is best suited as a Commerce City (possibly turned Production City later) or GP Farm -- the latter because of the production the city can "turn on" to grab good Wonders.
The one thing I dislike most about it as a Specialist City is that the specialists are supported 1:1 (one Floodplains citizen-worker supports 1 specialist) instead of 1:2 (such as one Grass Pig supporting 2 specialists).
-- more of my 2
