I know how to win wars in VP. I can steal workers, snipe settlers and generally cripple my neighbours on deity. I enjoy stomping on the AI (if I don't they'll come for me anyway), pillaging its lands and taking its cities, etc.
But I just don't like the authority policy branch.
I know it's popular with a lot of players here, so I'm assuming I just haven't learnt to use it right. I must be missing something. Perhaps you can help me see where I'm going wrong.
I play tradition a lot, not with the intention of conquering the world, but I'm comfortable enough with early fighting with a tradition start. However, if I intend to be an expansionist (Rome is my favorite so far), I really prefer to start with progress. I find that with progress, everything falls neatly into place: I get my techs faster and then I get the next policy, the economy is excellent thanks to fast workers and flat bonuses. For successful warmongering I need a good economy and good tech, and it feels like progress gives me exactly that.
Okay, I'll just sum the pro's and con's of each tree as I see it:
Progress
+ Lots of early tech from the opener to get to military theory, mathematics and iron working fast.
+ Liberty helps me settle cities faster, get stolen workers back, and just develop the land much faster.
+ Fraternity as third policy helps me get the last bit of tech faster (with city connections) and is especially good if I can work mines to convert the food into hammers.
- No city defense or military boosts.
- No direct hammer bonus early on (I take expertise late, as the fourth or fifth policy).
Authority
+ The bonus against barbs can be very helpful early (I play with raging barbs).
+ The hammer bonus is a great opener and scaler. I value production highly.
+/- Imperium (free settler + city gain bonus) is an amazing policy but it comes a bit late, which is awkward.
- Tribute. With no bonus to border expansion I find this quite weak early on. The CS tribute part might as well not exist, is there any way to intimidate city states early enough for it to matter? I find myself wanting to get to Imperium but losing steam by having to take this policy first.
+/- Dominance is great, one of the top reasons to go for authority I guess. However, as the fourth policy the science comes too late to help prepare a classical rush. I guess it helps get to the medieval techs to keep my army updated.
+/- Discipline. The lowered maintenance is nice but I dislike how the only source of happiness in the tree is conditioned on keeping garrisons. I want my army in the field taking cities, not on garrison duty.
+/- Honor. The combat bonus and war weariness reduction are great long-term. Free units sound great on paper but I get the feeling that they're mainly there to act as garrisons for the Discipline bonus.
- No city defense bonus.
- The finishers are mostly irrelevant.
The feeling I get from authority is that it's better than progress in the long-term for sustained warfare throughout the game, but I'll get my early rush kicked off much faster with progress. Authority's tempo feels awkward to me. The latter tree isn't exactly bad in the long run either, as I'll always benefit from the bonuses to research, tile improvement and building construction.
How are you all making the best use of authority in the early game? Assuming a civ with no obvious authority synergies (Russia, Mongolia, maybe some others with very early +culture).
But I just don't like the authority policy branch.
I know it's popular with a lot of players here, so I'm assuming I just haven't learnt to use it right. I must be missing something. Perhaps you can help me see where I'm going wrong.
I play tradition a lot, not with the intention of conquering the world, but I'm comfortable enough with early fighting with a tradition start. However, if I intend to be an expansionist (Rome is my favorite so far), I really prefer to start with progress. I find that with progress, everything falls neatly into place: I get my techs faster and then I get the next policy, the economy is excellent thanks to fast workers and flat bonuses. For successful warmongering I need a good economy and good tech, and it feels like progress gives me exactly that.
Okay, I'll just sum the pro's and con's of each tree as I see it:
Progress
+ Lots of early tech from the opener to get to military theory, mathematics and iron working fast.
+ Liberty helps me settle cities faster, get stolen workers back, and just develop the land much faster.
+ Fraternity as third policy helps me get the last bit of tech faster (with city connections) and is especially good if I can work mines to convert the food into hammers.
- No city defense or military boosts.
- No direct hammer bonus early on (I take expertise late, as the fourth or fifth policy).
Authority
+ The bonus against barbs can be very helpful early (I play with raging barbs).
+ The hammer bonus is a great opener and scaler. I value production highly.
+/- Imperium (free settler + city gain bonus) is an amazing policy but it comes a bit late, which is awkward.
- Tribute. With no bonus to border expansion I find this quite weak early on. The CS tribute part might as well not exist, is there any way to intimidate city states early enough for it to matter? I find myself wanting to get to Imperium but losing steam by having to take this policy first.
+/- Dominance is great, one of the top reasons to go for authority I guess. However, as the fourth policy the science comes too late to help prepare a classical rush. I guess it helps get to the medieval techs to keep my army updated.
+/- Discipline. The lowered maintenance is nice but I dislike how the only source of happiness in the tree is conditioned on keeping garrisons. I want my army in the field taking cities, not on garrison duty.
+/- Honor. The combat bonus and war weariness reduction are great long-term. Free units sound great on paper but I get the feeling that they're mainly there to act as garrisons for the Discipline bonus.
- No city defense bonus.
- The finishers are mostly irrelevant.
The feeling I get from authority is that it's better than progress in the long-term for sustained warfare throughout the game, but I'll get my early rush kicked off much faster with progress. Authority's tempo feels awkward to me. The latter tree isn't exactly bad in the long run either, as I'll always benefit from the bonuses to research, tile improvement and building construction.
How are you all making the best use of authority in the early game? Assuming a civ with no obvious authority synergies (Russia, Mongolia, maybe some others with very early +culture).