Hi all,
I'm curious what strategies people have found to be fun and potentially successful that are 'unusual' in the sense that they involve making unorthodox decisions or pursuing a victory condition with a civ that isn't typically used for that victory condition. I imagine a lot of niche strategies will depend on fairly niche conditions, so strategies that only become viable on specific game/map settings (beyond just lowering the difficulty ) or with very popular modmods (MUCs, more wonders, unique city states, etc) are welcome. However, in the interest of making it so other people can try out these strategies, please share strategies that don't entirely depend on the specific RNG of your game -- it should be something that you can set out/plan to do before you start the game.
I will start with a couple examples.
Russia's border blob strategy: This one is probably pretty well-known, but is unique because it involves mixing ancient era trees. It involves doing everything one can to maximize border growth rate and border growth yields. The bonuses that I am aware of are God of the Expanse (faith and production from expanding, slightly faster growth rate), the -20% border growth cost exponent in Tradition, the yields from expanding in Authority, the doubled border growth rate from WLTKD in Fealty, Angkor Wat for faster growth rate, and Lebensraum in Autocracy for culture and golden age points from expanding.
In my experience, this strategy starts out weak, but becomes incredibly strong when you have the tradition + authority + fealty policies. It allows you to do some fun things like pop a great writer to rush a wonder in that city, since the culture from the great writer will cause 10 turns or so of border growth, which is a ton of production. I am still unsure of the optimal policy route, but I'm leaning towards Finish Authority --> Get the doubled border growth from fealty --> Open tradition and get the reduced border growth exponent. I've also found success in using my religion to maximize WLTKD benefits. Since you already need to be maintaining WLTKDs in all cities at all times, might as well get the most out of them.
Warmongering Polynesia: Typically, Polynesia is a peaceful progress civ, but they don't have to be. This one is maybe a little more niche because it requires fairly specific map conditions. At a minimum, archipelago, ancient ruins on, MUCs, and raging barbarians. For maximum fun, high water level, huge map, and marathon game speed; with these settings this strategy becomes incredibly OP even on deity difficulty. The strategy boils down to rushing Pathfinders immediately, up until you hit your supply cap. Immediately send out these pathfinders to collect all the ruins in the world. Go Authority once you get enough culture. As you keep finding ruins, your Pathfinders will end up getting promoted to Koas. Once that happens, transition from hunting ruins to hunting barbarian camps and tributing city states. Koas can easily solo barbarian encampments due to their ability to prevent enemy healing and potentially heal every turn. Use the massive amount of gold this generates to rapidly expand and claim natural wonders. Even on deity, you will rapidly out progress all other civs in the early game. Convert that advantage to a snowball by conquering your neighbors and you're set.
Hope you all try out these strategies if you haven't already and share any others you know about down below!
I'm curious what strategies people have found to be fun and potentially successful that are 'unusual' in the sense that they involve making unorthodox decisions or pursuing a victory condition with a civ that isn't typically used for that victory condition. I imagine a lot of niche strategies will depend on fairly niche conditions, so strategies that only become viable on specific game/map settings (beyond just lowering the difficulty ) or with very popular modmods (MUCs, more wonders, unique city states, etc) are welcome. However, in the interest of making it so other people can try out these strategies, please share strategies that don't entirely depend on the specific RNG of your game -- it should be something that you can set out/plan to do before you start the game.
I will start with a couple examples.
Russia's border blob strategy: This one is probably pretty well-known, but is unique because it involves mixing ancient era trees. It involves doing everything one can to maximize border growth rate and border growth yields. The bonuses that I am aware of are God of the Expanse (faith and production from expanding, slightly faster growth rate), the -20% border growth cost exponent in Tradition, the yields from expanding in Authority, the doubled border growth rate from WLTKD in Fealty, Angkor Wat for faster growth rate, and Lebensraum in Autocracy for culture and golden age points from expanding.
In my experience, this strategy starts out weak, but becomes incredibly strong when you have the tradition + authority + fealty policies. It allows you to do some fun things like pop a great writer to rush a wonder in that city, since the culture from the great writer will cause 10 turns or so of border growth, which is a ton of production. I am still unsure of the optimal policy route, but I'm leaning towards Finish Authority --> Get the doubled border growth from fealty --> Open tradition and get the reduced border growth exponent. I've also found success in using my religion to maximize WLTKD benefits. Since you already need to be maintaining WLTKDs in all cities at all times, might as well get the most out of them.
Warmongering Polynesia: Typically, Polynesia is a peaceful progress civ, but they don't have to be. This one is maybe a little more niche because it requires fairly specific map conditions. At a minimum, archipelago, ancient ruins on, MUCs, and raging barbarians. For maximum fun, high water level, huge map, and marathon game speed; with these settings this strategy becomes incredibly OP even on deity difficulty. The strategy boils down to rushing Pathfinders immediately, up until you hit your supply cap. Immediately send out these pathfinders to collect all the ruins in the world. Go Authority once you get enough culture. As you keep finding ruins, your Pathfinders will end up getting promoted to Koas. Once that happens, transition from hunting ruins to hunting barbarian camps and tributing city states. Koas can easily solo barbarian encampments due to their ability to prevent enemy healing and potentially heal every turn. Use the massive amount of gold this generates to rapidly expand and claim natural wonders. Even on deity, you will rapidly out progress all other civs in the early game. Convert that advantage to a snowball by conquering your neighbors and you're set.
Hope you all try out these strategies if you haven't already and share any others you know about down below!
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