How to take over the world?

The True Sultan

Chieftain
Joined
Jul 26, 2004
Messages
22
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Perth!!!!!
I think the culture concept in Civ3 is cool, city borders and stuff, but when cities defect to anouther culture that just makes me angry. When i with my raging horde of cavalry take over half a civilization and station troops in the cities to quell resistance. the cities keep on defecting and i lose the troops in them. Is there any way to stop this happning, because when i lose half my army this way i lose intrest and stop playing civ, which is a shame.
 
Yes, this is a common complaint. (one idea suggested is to send you troops home when a city flips)

I either, starve the city (takes your attention every turn) if it is not too big, or destroy the city and re-build with standby settlers.

Also, just station a few troops inside the city so you can take it over with troops sitting outisde if it flips.

I also find that the chance of flipping is great when you enter a war and then change governments. That may not be true tho.

Also, i sometimes bomard the crap out of the city hoping it will bring down the population (bombers are great for that).

I have razed cities with wonders in them. I had to do this on my latest game as i had to conquest a civ before they reached 100k culture. Did it with 1k to go :D
 
King Alexander said:
Starve their cities to death: make all the citizens taxmen(you get the gold), while their population goes down every turn, until it has reached pop1, as already other posters stated.

EDIT: important: do not leave your units inside recently captured cities, just leave only a few units to defend the city if needed(for 1 turn, your newly captured city cannot flip back, and you can have MANY units inside that city, to help to control the rebels easy).

This is from another forum
http://forums.civfanatics.com/newreply.php?do=newreply&p=2064881
 
When you start a game, it is an option in the section where you choose allowed victory types. Since I usually have a lot of success with peace-time cultural flips, I always leave it on.
 
Dont station lots of troops in any newly conquered city, keep them moving and keep attacking. The best way to fight culture flips is to use your troops and completely eliminate the enemy. Once he is completely destroyed then you can take the time to move troops back to cities and get them under control. Until then leave only one defender in each city and keep a few roving fast units on call to quickly retake any city that happens to flip.
 
What j00 guys talkin' about?? There's an EASY way to prevent flipping--especially in the middle of a game when culture flipping is already turned on, and you can't turn it off.

Just go to the Autosave directory and reload the previous turn! :lol:

What's that? You have Preserve Random Seed turned on and the city flips again? No problem. Grab a combat unit somewhere and go fight something with it to change the seed the city will use.

Okay, okay, those are cheap tricks. :mischief:

On a more serious note, I've never had flipping really screw up a game. I've only seen it occur with fairly small cities that didn't have much economic muscle. One flip caused me to lose 5 infantry and a tank--when I had about 40 infantry and 20 tanks in the rest of my empire. No sweat there. Oh yeah, and there was a railroad leading straight to the city that flipped...........
 
I lost a Swordsman army + 6 catapults + 3 galleys + 3 horsemen in a culture flip on a city with 1 population. Im playing GOTM too, so no reload and im trying to do that with any game i play now.

(Insanity takes over) Thats IT!, Im raising every city I ever take. :mad:
 
I got tired of having the captured cities flip so i just turned it off. I think i decided to do that when i ended up losing an army once.
 
Not sure.

If you turn off city-flipping can you still get culture flips?

In my current, I went to war with the Aztecs and teh Persians, conquered 4 cities each from them.

LONG after the wars ended, two cities each that I conquered from them flipped back over a period of 4 turns. One of them took a cavalry army, 2 more cavalry, a couple of cannons, and maybe 2 infantry.
 
bob rulz said:
If you turn off city-flipping can you still get culture flips?
No. If your goal is 100K cultural victory, it can be to your advantage to leave it on.
 
I, generally, have higher culture than my victims, so culture flipping (of the "bad" kind) doesn't happen too much. I only really encounter it when I'm conquering cities very close to the enemy capital. Still though, I am a big fan of starving the population down -- this can help quite abit. Leaving units outside of the city is another nice trick -- if it flips, immediately retake it. And, as mentioned previously, it helps if you're moving at breakneck speed through the enemy territory -- capturing anything/everything.

If I am dealing with an enemy civ with good/better culture, I almost always raze 'n' replace.

-V
 
at the beginning of the game turn "allow culture converstions" OFF
 
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