Craftsman
Chieftain
Yes, this is the big question. How to you manage a large invasion force across the ocean?
The anwers is no, because It's not manageable. It's just a bag of pain. A knightmare. Your highly promoted, expensive and precious units are just fresh meat floating on salty water, praying to not be eaten alive by barbarian or other enemy ships (regardless of their strengh).
Example, from my first game (Tiny Map, Prince):
Now, talking specifically about the movements (over water or ground): my hopes are almost nonexistent that we'll see multiple units movement (or even stacking, for that matter) someday in Civ 5 for the following reasons:
1) One Unit per Hex (1UPH) is at the core of the new Civ 5 gameplay - they'll stick with this until Civ 6;
2) Path planning algorithms aren't effectively dealing with 1UPH, or with the hexes themselves, as the units keep stopping and asking for orders again and again. This is happening because each unit path crosses another unit path at some point much more frequently than before (when we had square tiles). Therefore, resolving this issue for multiple units movement would be a dauting task.
Civ 5 is an awesome game in many, many aspects but, as a game about war (even with all the peaceful stuff around), the burden of dealing with a large number of units on the battlefield, at the moment, is unbearable. And we'll always need a large number of units if we plan to, at least, survive until the end of a game.
Please, let me, and the others, hear your thoughts on this matter.
Best regards!
P.S.: Disembarking combat units on enemy lands is another bag of pain, since they are not allowed to stack after disembarking (well, they're never allowed). The enemy civ will throw everything (even the kitchen sink) against the heads of the disembarked units, while the other units (remember the fresh meat) are floating hopeless on the ocean, waiting to be eaten alive in a moment or two. Heavy air or naval support won't help much - it takes forever to build these amazing war toys and, as the injured enemy ships are still able to destroy the embarked units, it's almost pointless.
The anwers is no, because It's not manageable. It's just a bag of pain. A knightmare. Your highly promoted, expensive and precious units are just fresh meat floating on salty water, praying to not be eaten alive by barbarian or other enemy ships (regardless of their strengh).
Example, from my first game (Tiny Map, Prince):
Spoiler :
I spent eight turns (from 1956 AD to 1972 AD - 16 years!) to cross an ocean on a tiny map (imagine this on a huge map), trying to protect 14 embarked military units (one Great General among them) with 4 ships (just what my production allowed me to have - two destroyers, one caravel and one frigate). Meanwhile, a barbarian destroyer (!!!) popped up, as several enemy ships as well. As the attacked units may not die immediately after a combat, the injured enemy ships always manage to pick at least one of my poor embarked units. It's a knightmare to try and protect those poor rubber defenseless ducks.
Now, talking specifically about the movements (over water or ground): my hopes are almost nonexistent that we'll see multiple units movement (or even stacking, for that matter) someday in Civ 5 for the following reasons:
1) One Unit per Hex (1UPH) is at the core of the new Civ 5 gameplay - they'll stick with this until Civ 6;
2) Path planning algorithms aren't effectively dealing with 1UPH, or with the hexes themselves, as the units keep stopping and asking for orders again and again. This is happening because each unit path crosses another unit path at some point much more frequently than before (when we had square tiles). Therefore, resolving this issue for multiple units movement would be a dauting task.
Civ 5 is an awesome game in many, many aspects but, as a game about war (even with all the peaceful stuff around), the burden of dealing with a large number of units on the battlefield, at the moment, is unbearable. And we'll always need a large number of units if we plan to, at least, survive until the end of a game.
Please, let me, and the others, hear your thoughts on this matter.
Best regards!
P.S.: Disembarking combat units on enemy lands is another bag of pain, since they are not allowed to stack after disembarking (well, they're never allowed). The enemy civ will throw everything (even the kitchen sink) against the heads of the disembarked units, while the other units (remember the fresh meat) are floating hopeless on the ocean, waiting to be eaten alive in a moment or two. Heavy air or naval support won't help much - it takes forever to build these amazing war toys and, as the injured enemy ships are still able to destroy the embarked units, it's almost pointless.