Huge Update to the Biggest Civ Modpack

anansethespider

Warlord
Joined
Oct 27, 2016
Messages
288
Happy February! I just posted an update to Ananse's BFG Modpack.

https://forums.civfanatics.com/resources/ananses-bfg-modpack.25825/

I'm posting here because I'm incredibly proud of how far the modpack is come. And there are SO MANY features in it that it's really hard for me to give them adequate press. Let me try to paint a picture of what's going on:

This modpack starts from the latest version of CQUI by Chaorace, which is IMO the very best interface mod out there at the moment. Also integrated is Deity++ by Myopic Cat, which changes difficulty settings and rulesets.

From there it moves to the next level where it revamps the tech and civics tree with my own mod, Linear Technology, that adds a bunch of new techs, civics, policies, governments, and even a new era at the end of the game, the Scarcity Era. At this level it also improves all religious beliefs, adds seven new natural wonders to the game, and makes a bunch of changes to improvements, such as allowing lumber mills on jungles, adding yield to coast tiles, and more.

Next, it stacks on top of that the Moar Units mod by Deliverator up to the latest version, and on top of that, both Moar Units expansions for Aztec and Poland. Then it stacks on top of that RED Mod by Gedemon which resizes all the units, including the new ones from Aztec and Poland (I did that part myself). This is something really cool that only became possible with LoadOrder commands discovered in the Winter Update.

Then it stacks on top of that my own unit mod, Strategos, which adds an additional forty or so units to the game. This fully fleshes out many upgrade lines, adds a whole new tier of units beyond the Information Era, and adds a bunch of cool new support units.

After all that it applies the AI+ mod by Siesta Guru, which dramatically improves AI performance, followed by my own AI modifications (hint: I still wouldn't get your hopes up too high).

That's the gist of it anyway. Somewhere in there it also includes Wondrous Wonders by Magil, not sure how it got left out :p

So if you haven't checked out the modpack, I recommend you give it a shot, have lots of fun, and let me know what you think!
 
Looks very interesting. Am sure gonna try it out. One question though, is 8 Ages of Pace or a similar mod included?
 
You actually just reminded me to fix something. Check update in 5 minutes. The answer is yes, pacing has been addressed.
 
One more question (sorry), is there any chance you can link to all the mods that are included? They can be hard to find sometimes, and I want to read through the full changelist so I have a better idea of the changes I'm going to play with.
 
Afraid not, if you'd like to research it you can find non-linked lists scattered throughout the file. In the ,modinfo there's all the info you could ever want, should be easy to find :)

The updated file I just posted has a file LinearCiv/Costs.sql that sets a global parameter for tech and civics costs. Feel free to adjust as you see fit and let me know what value you settle on.
 
Am now playing with the mod, but there's some things I can't figure out. For example, I noticed there's a support unit "priestess", but it's not noted anywhere what this unit does.

Also, are you planning to fill in the empty techs and civics in the later eras?
 
Am now playing with the mod, but there's some things I can't figure out. For example, I noticed there's a support unit "priestess", but it's not noted anywhere what this unit does.

Also, are you planning to fill in the empty techs and civics in the later eras?

I get why this is frustrating, and it is my intention to have full descriptions for all the new things going on at some point, soon I hope! Priestess has a few AoE auras she gets to pick from as soon as you recruit her. But I'm not sure where exactly the unit will end up.

Yes I am planning on filling all empty techs/civics.
 
Hmm shame that this mod doesn't let you keep the tech popups .. I like them. Usually quickui gives an option to enable them but this seems to be missing from the modpack.
 
Hmm shame that this mod doesn't let you keep the tech popups .. I like them. Usually quickui gives an option to enable them but this seems to be missing from the modpack.

It's a decision made for multiplayer playability, which is one of the primary concerns.
 
Just wanted to say thanks for the work!! I had given up on Civ VI until I downloaded this modpack.
 
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