Lightjolly
Chieftain
- Joined
- Mar 13, 2016
- Messages
- 22
To me, Humankind is at its best when you're at war. For starters the tech tree is pretty heavily militarized and the combat is actually very fun, but eventually even the most warmongering players will want a respite
But it's during times of peace where the game falls into a deep lull, because besides building your cities, you're just hitting the end button to finish that district. It's funny how the devs are failing at this when they already have the perfect blueprint in right Endless Legend. You see Endless Legends greatest strengths wasn't it's combat or city building, but it's eventful world packed full of things to do.
During times of peace you still had so many other things to distract you and keep you engaged besides hitting the end button to finish that infrastructure.
For example:
1: Having a lot of active side quests to complete, like reaching a ruin in 5 turns, killing a roaming army, amass an amount of resource within the turn limit, taking over a specific region before someone else, slaying a roaming kraken in the sea. Heck there was even a quest that wanted you to wage war on someone in 10 turns to be rewarded something etc.
2: Endless legend had a lot of aggressive minor factions to fight or do quests with.
3: Preparing your economy for winter, which was another challenge in itself
4: Having combat objectives on the map like the Urkans, Sea Kraken or Guardians
5: The Dust Eclipses that reactivated all ruins and made you want to go out and reap the rewards.
6: Conquering neutral sea forts to extend your borders and gain luxury resources
Endless Legend felt like an RPG in a 4X world. Right now in Humankind during times of peace, you build your city and.....that's it. There needs to be more objectives, active type quests to keep people entertained when not at war.
Here's somethings that could make the map a bit more dynamic and lively
1: There could be a notice that a big surge of thievery has happened. A bunch of bandits spawn around the map and whoever kills them gets rewarded a good amount of gold
Same could be applied on the sea with Pirates
2: Global challenges like in Endless Space 2; Whoever produces the most Science/industry in 15 turns is rewarded, thus giving you a city building minigame to try and win
3: More Independent people roaming neutral lands and attacking you
4: A weird "relic" spawns in a neutral territory, you must send an army there to ransack it to reap the rewards, but everyone is notified where it is, so it becomes a king of a hill battle for it
Humankind desperately needs to add something else to fill in that void peace entails
But it's during times of peace where the game falls into a deep lull, because besides building your cities, you're just hitting the end button to finish that district. It's funny how the devs are failing at this when they already have the perfect blueprint in right Endless Legend. You see Endless Legends greatest strengths wasn't it's combat or city building, but it's eventful world packed full of things to do.
During times of peace you still had so many other things to distract you and keep you engaged besides hitting the end button to finish that infrastructure.
For example:
1: Having a lot of active side quests to complete, like reaching a ruin in 5 turns, killing a roaming army, amass an amount of resource within the turn limit, taking over a specific region before someone else, slaying a roaming kraken in the sea. Heck there was even a quest that wanted you to wage war on someone in 10 turns to be rewarded something etc.
2: Endless legend had a lot of aggressive minor factions to fight or do quests with.
3: Preparing your economy for winter, which was another challenge in itself
4: Having combat objectives on the map like the Urkans, Sea Kraken or Guardians
5: The Dust Eclipses that reactivated all ruins and made you want to go out and reap the rewards.
6: Conquering neutral sea forts to extend your borders and gain luxury resources
Endless Legend felt like an RPG in a 4X world. Right now in Humankind during times of peace, you build your city and.....that's it. There needs to be more objectives, active type quests to keep people entertained when not at war.
Here's somethings that could make the map a bit more dynamic and lively
1: There could be a notice that a big surge of thievery has happened. A bunch of bandits spawn around the map and whoever kills them gets rewarded a good amount of gold
Same could be applied on the sea with Pirates
2: Global challenges like in Endless Space 2; Whoever produces the most Science/industry in 15 turns is rewarded, thus giving you a city building minigame to try and win
3: More Independent people roaming neutral lands and attacking you
4: A weird "relic" spawns in a neutral territory, you must send an army there to ransack it to reap the rewards, but everyone is notified where it is, so it becomes a king of a hill battle for it
Humankind desperately needs to add something else to fill in that void peace entails