Hypothetical Rebalancing & Patch Ideas

AnonymousSpeed

Pink Plastic Army Man
Joined
Nov 21, 2014
Messages
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Civilization 5: Brave New World is a game I like, a game I've spent a lot of time playing despite not being that good at it and a game which I somehow feel justified in spending like, a hundred dollars on it. Despite this, Civilization 5 is not what one would call a particularly balanced game. So, this thread is like a combination of previously made 'Improve X' threads. This thread isn't the place to propose radical game play changes or new features, but rather small alterations which could be done in say, a patch. While it's unlikely that Civ5 will receive any more patches, it might be fun to discuss none the less. Whether the proposed change is to improve balance or to have something make more sense in comparison to it's real life counterpart. So post any tweaks you'd like to be made to any units, buildings, policies, civilizations, or whatever.
 
TIMBER - Strategic RESORCE- needed to build several buildings, units, even wonders. You get it by chopping down forests, just like in regular game, very common.
STONE - changed into strategic RESOURCE- without stone you cannot build many of the pre modern buildings and wonders, commonly occurring resource.
Gold should bring in more gold than Gems.
Saltpeter for early gunpowder units.
Corn, Seal, Pig, Tobacco, Clam as luxury resources.
Most Units costing city populations to produce, besides the Horses, copper, iron, or other resources needed to equip them.
Getting rid of "hammers".
Each early building demanding a certain amount of Stone and Timber to build, with currency(coinage) invented can speed up the building process by paying with gold, silver or copper coins which you would produce in a building you build after acquiring the knowledge(currency), called Coin Mint. Of course you would have to have access to any of those metals in order to produce the coins. Later you switch to paper currency, build paper mills, also later on buildings would demand glass, steel, possibly other materials to construct.
But I guess those are not patches.
I've got plenty of new unit ideas too, perhaps some other time.
 
Yeah, a lot of those changes sound a big more drastic than could just be patched in. Individual (probably non-strategic) resources can be patched in though, as was done with Bison and Cocoa.

One thing I think would make a good balance patch would be to change the Piety opener to be +1 :c5faith: Faith and +1 :c5culture: Culture in the capital. The current opener could be mixed in with Organized Religion.

Currently Piety is the only initial policy tree which doesn't provide culture through the opener and while it can help somewhat in getting a religion it's still a pretty weak policy choice. Such a change would hopefully make it a more balanced pick.
 
for the piety i think +2 faith would be sufficient - that way you take your pantheon faster, this can be a culture pantheon if you need culture.

piety is designed to be a secondary tree i believe so it doesnt really need culture policies

i think the main problem is the tradition tree which is the best choise in 99% cases
it should be weakened i think, maybe aqueducts removed from the finisher (replace with 2x longer WLTKDs?)

the worse tree is honor, it should be given something to help early wars, e.g. 5 units are maint free, free barracks in the capital, etc. gold from kills should come earlier.
 
I would like to have some of the civs from official scenarios to be included in regular game...

Also some more ressources also from official scenarios

More possibilities and choices for the religions and their bonus...

More resolutions for World Congress and UN...

An revised AI and AI with no advantages in Level 4 of difficulty : Prince...

An optimized engine for both graphics and computing speed...

Thanks for you thread !
 
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