I can't use it but I need a small change made for me!! PLEASE!

lifeaquatic

Conquistadore
Joined
Dec 23, 2004
Messages
596
Thank you first of all for reading this thread. I was actually a fairly involved modder for Civ 3 but I don't as of yet know how to do anything for Civ 4. All I want done is a simple adjustment to an existing scenario, the Earth at 1000AD.

If someone could please remove the free techs from all the nations that are at all past feadilism. The only tech for that era I want is feadalism. Also is it possible to remove techs from the classical era and the nation still be in the middle ages? If so take away many of the classical techs so that they would have to research them, in the middle ages much of the knowledge from the classical era was lost and just starting to be rediscovered. Next I would like to be able to play the game at the Dynastic level (its a game speed mod found here, rather slow) or at least epic. And if its not too much trouble, could the game be constrained to the age of enlightenment? In other words remocing any techs that go into the modern era. No jet airplanes and machine guns.

This will all most likely be ignored and float to the bottom and then page 257 of this forum, but its worth a shot. Keep in mind many people will likely enjoy this adjustment of the middle ages scenario.
 
Why don't you do this yourself? You shouldn't need more than to work with xmls and world builder for those changes.
 
lifeaquatic said:
I tried figuring it out but I can't seem to see where you change things like the game speed and how you can take out techs altogether. Anyone know?

assets\xml\ in your civilization 4 directory.
You should however NOT save any files there. Save them under mods\MODNAME\assets\xml\. Problably you'll want them in mods\Earth1000AD\assets\xml\. I'm not sure if that is enough to make it work with the scenario... if it's not you'll have to experiment for yourself or find someone who do know how to do it.
 
CIV4GameSpeedInfo.xml will allow you to change the speed of the game.

In CIV4TechInfos.xml, I believe if you set the variable bDisable to 1 then the tech will no longer be researchable. However, that also means that every tech stemming from that one won't be researchable either.

If you make changes, do as the previous poster suggested and put them in your Mygames/ override subdirectory; don't screw up your original files. Also, don't forget to clear your cache every time you make changes otherwise they might not show up. The cache is in:

Documents and Settings/(Yourname)/Application Data/My Games/Civilization/cache.

You can delete all the crap from the cache without affecting your game or your files at all.

Max
 
maxpublic said:
In CIV4TechInfos.xml, I believe if you set the variable bDisable to 1 then the tech will no longer be researchable. However, that also means that every tech stemming from that one won't be researchable either.

That's bugged. The AI can still research them. As can the human if the following techs aren't disabled. However, I have made a fix for both.
 
uuhgh souds complicated, more than i want to get into right now. I just want a more realistic version of this. Can anyone at least slow it down for me? I can take the techs away from them myself.
 
lifeaquatic said:
uuhgh souds complicated, more than i want to get into right now. I just want a more realistic version of this. Can anyone at least slow it down for me? I can take the techs away from them myself.

Just go to CIV4GameSpeedInfo.xml and change:

<iResearchPercent>100</iResearchPercent>

to something like:

<iResearchPercent>500</iResearchPercent>

It won't actually slow tech down to 1/5 normal; the average over the wholegame will be closer to 1/3 (longer in ancient, shorter in modern).

Remember to save your modified file to the Documents and Settings/ directory tree; don't overwrite your original file.

And good catch, snarko; I didn't realize that the Disable command was broken.

Max
 
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