Auroralight
Chieftain
- Joined
- Nov 1, 2005
- Messages
- 3
Well lets start with specs
P4 3.0@(3.7)
1GB PC4400
Geforce 6800 GT@(ultra specs)
Asus P4P800SE
Pagefile@3.5GB
CPU/Graphics Card watercooled(40c load/39c load)
All drivers and windows XP up to date.
Games run on Huge Map, medium detail, minimum resolution
Here are the problems I have been having so far. (1) Studdering of ingame movies.(2) Massive slowdown after world map revelled.(3) Crashes to desktop after 2 hours of game play.(4) Disappearing units.(5) Game freezes when advisor screens pulled up.(6) MASSIVE(i.e. beyond normal) use of pagefile.
I this fraxis should get to work on these problems, 1,2,3,5,and 6 are the tell tell signs of a memory problem with the game, not proof mind you, but very suggestive. 4 is the sign of a graphics bug, no doubt about that.
I read about a lot of bugs, some of what is report to be a bug is just minimum spec system topping out. But if Iam having these problems it is not due to be close to the minimum specs there has to be some issue with the coding of the game.
The lack of response from Faxsis about the problems report from users is a bit disturbing. So maybe the admins can creat a forum for consolidated bugs listes and email it to fraxis.
I did a little test, I loaded the game in window, not full screen, and watched the memory usage of the game. I then loaded a saved game, CIV4 then took 994mb of physical memory and 125mb of pagefile and this was without cycling even 1 turn. After cycling one turn RAM usage was up to 996mb and the pagefile was 127mb. cycled another turn RAM stayed at 996mb and pagefile was 129mb. so on and so forth. Definitely looks like a memory leak to me and one massive memory hog to boot.

P4 3.0@(3.7)
1GB PC4400
Geforce 6800 GT@(ultra specs)
Asus P4P800SE
Pagefile@3.5GB
CPU/Graphics Card watercooled(40c load/39c load)
All drivers and windows XP up to date.
Games run on Huge Map, medium detail, minimum resolution
Here are the problems I have been having so far. (1) Studdering of ingame movies.(2) Massive slowdown after world map revelled.(3) Crashes to desktop after 2 hours of game play.(4) Disappearing units.(5) Game freezes when advisor screens pulled up.(6) MASSIVE(i.e. beyond normal) use of pagefile.
I this fraxis should get to work on these problems, 1,2,3,5,and 6 are the tell tell signs of a memory problem with the game, not proof mind you, but very suggestive. 4 is the sign of a graphics bug, no doubt about that.
I read about a lot of bugs, some of what is report to be a bug is just minimum spec system topping out. But if Iam having these problems it is not due to be close to the minimum specs there has to be some issue with the coding of the game.
The lack of response from Faxsis about the problems report from users is a bit disturbing. So maybe the admins can creat a forum for consolidated bugs listes and email it to fraxis.
I did a little test, I loaded the game in window, not full screen, and watched the memory usage of the game. I then loaded a saved game, CIV4 then took 994mb of physical memory and 125mb of pagefile and this was without cycling even 1 turn. After cycling one turn RAM usage was up to 996mb and the pagefile was 127mb. cycled another turn RAM stayed at 996mb and pagefile was 129mb. so on and so forth. Definitely looks like a memory leak to me and one massive memory hog to boot.