CapnDraper
Chieftain
- Joined
- Dec 7, 2001
- Messages
- 1
I'd just like to add another comment to the chess Ai vs. Civ Ai discussion. A lot of good things have been said, so this is only an addition. Not only is Chess a *much* simpler game than Civ, but thousands of people have been working on AI's for Chess for over 50 years. Only a handful of people have been working on Civ AI's for just the last 10 years. So you can see how, even if they were the same simplicity, Civ AI's have a lot of catching up to do on chess ones. This goes for the AI of pretty any game, btw (except for pathfinding AI's - there's no excuse for that, since pathfinding algorithms have been around for longer than chess algorithms!).
Oh, and it's not cheating for the AI to see what you have garrisoned at a city. You can do the same thing by doing "Investigate City" under Espionage.
Oh, and it's not cheating for the AI to see what you have garrisoned at a city. You can do the same thing by doing "Investigate City" under Espionage.