i like pies game log

i like pies

Chieftain
Joined
Jun 16, 2008
Messages
65
Location
Orlando, FL
im going to put up a log of my opening game here in a little so i can get help but uhhhh.............i have 1 teensy little problem.................does anyone know how to take in game screen shots:D

please get back to me on this one......thnx
 
Many ways, I use Irfanview. a free tool. It can capture the screen and resize it and save as a jpg.
 
Before you post I Like Pies, I can already tell you that you need to build more workers. You need at least 1.5 workers for Persia and if you selected some other non-industrious tribe, you need 2 workers. See the city display screen when you click on a city? You need all those tiles which have a food or shield or commerce marking on them developed asap. In my opinion, the AI plays weakly because it doesn't do this.

Alright, to act A LOT more fairly, I don't know how many workers you've built. I just thought I'd pre-empt anyone else telling you that, as that seems the most common advice for newbies. My posting of this comment comes as more of a joke as to how often experienced players tell this to newbies... what I say comes as the standard advice and its good... but if you didn't train that many workers or have a plan to... no big deal... we all started off as newbies who didn't build enough workers and didn't know how to manage them when we first played (maybe some execeptions exist somewhere). The great Sirian... who could own all sorts of crazy variant games... even gave us a report on what he did with his first game. And what he did there with workers needed *a lot* of work... you can read his first civ III game here: http://www.warpcore.org/~sirian/civ3/game1.html
 
Ok, anyone is free to comment on my gameplay (which is sort of what i want) so here it is............

The dawn of the persians



land form:continents
land mass:normal
climate:normal
temperature:temperate
barbarians:roaming
AI's:7
rules:default
difficulty:WARLORD

this is my starting point which i think some what favorable, also considering the fact that if i don settle quick, the other nations will be a city or two ahead:(





at this point in time i have just rearanged where the citizen works and (it really sucks because i cannot produce more than 1 shield pt) i changed production to worker




this will be continued soon (i will post then i have to do something):goodjob:
 
ok srry guys, i guess my log plan was screwed since my pictures wont show up........or does it show up on you guy's??
 
You need to upload the pictures from your computer onto the internet. I use ImageShack. It's easy to do and you don't need an account to be able to put up pictures, so it's very useful.
 
Your jpegs are not showing up, at least not for me. I can see "http" addresses when I quote your message, but I can't see the pics. So the rest of my statements are suspect, at least until I can see your pics.

. . . .
land form:continents
land mass:normal
climate:normal
temperature:temperate
barbarians:roaming
AI's:7
rules:default
difficulty:WARLORD
Looks like you've stuck with pretty standard settings. Is it a standard-sized map?

this is my starting point which i think some what favorable, also considering the fact that if i don settle quick, the other nations will be a city or two ahead . . . .
At Warlord, there's no reason for the AI to outexpand you. The AI's build costs are higher than yours, meaning: Even if it manages its tiles as well as you, everything costs more for it to build. A warrior costs you 10 shields to build. It costs the AI 12 shields at Warlord, I think. That goes for everything: warriors cost more, raxes cost more, settlers cost more, libraries, etc.

at this point in time i have just rearanged where the citizen works and (it really sucks because i cannot produce more than 1 shield pt) i changed production to worker
Again, I can't see the pics, but if this is the really, really early game (where you've only got 1 town and only 1 citizen), worry more about food than shields. Yes, you'll need shields to build stuff, but Food is King in the early game. If you can only produce 1 spt, my question is: Will you have a second citizen when that worker completes? If not, you'll have to either delay production or abandon your city. Consider producing a warrior to scout the surrounding area.
 
The 1.5/2 worker applies once you have some towns (plural) up an running... not for when you only have one town.
 
Ok, heres the things I'm having the most trouble with...........

1.Getting shields for quick settler production
2.Building barracks and cultural improvements while making more than 1gpt
3.EXPANDING(there are always other civs in the way on pangea, and not enough room on a standard sized continent)

should I go to war early to get cities and screw up friendships with other countries??
 
Ok, heres the things I'm having the most trouble with...........

1.Getting shields for quick settler production
More food = faster growth = more citizens to produce shields.

2.Building barracks and cultural improvements while making more than 1gpt
My first question would be: What victory condition do you want? I play a lot of Conquest & Domination, & I build very little culture. If I were playing for a culture win, obviously, I'd build more of the cultural improvements. My hunch is that your budget is getting eaten up by buildings that you don't need. Not every town needs a temple, library, barracks, cathedral and university.

3.EXPANDING(there are always other civs in the way on pangea, and not enough room on a standard sized continent)
Are you building lots of Wonders in the Ancient Age? Wonders are very powerful and lots of fun, but they're also expensive. When you've only got 5-6 cities, locking one of them into producing nothing but a Wonder is a big chunk of your empire. I'd suggest trying a game with no AA wonders. Build nothing but workers, settlers a few raxes and your military until you hit the middle ages. Why? Because if you're struggling with Warlord, then you are probably having trouble assessing when your empire can afford to build a wonder and when it can't. And I say that knowing that we were all new players once. In my first attempt at Warlord, I got caught in a wonder cascade and built one of the most expensive cathedrals ever. . . , while playing as the Mongols. :blush:

If you're not building many AA Wonders, then something else is holding up your expansion. Best to post a save if you can.

Also, on the issue of "there's not enough room," . . . My position is generally that there is enough room, but some tiles are just under "temporary management" by the AI. :devil:

should I go to war early to get cities and screw up friendships with other countries??
It depends. What's your chosen victory condition? What resources do you have, what do your neighbors have, and what do you need?
 
More food = faster growth = more citizens to produce shields.

When you've only got 5-6 cities, locking one of them into producing nothing but a Wonder is a big chunk of your empire. I'd suggest trying a game with no AA wonders. Build nothing but workers, settlers a few raxes and your military until you hit the middle ages. Why? Because if you're struggling with Warlord, then you are probably having trouble assessing when your empire can afford to build a wonder and when it can't. And I say that knowing that we were all new players once. In my first attempt at Warlord, I got caught in a wonder cascade and built one of the most expensive cathedrals ever. . . , while playing as the Mongols. :blush:

At Monarch and below I'd suggest building the Colossus once you have 1 or 2 cities. For Warlord, I'd build 2 cities and then start on the Colossus. Maybe you could even build 3. It's relatively cheap for a wonder and has some nice benefits. If you want a 20k game, whichever city built the Colossus will build a temple either before or after the Colossus and then wonders for a good long while. Build barracks only if you plan to go to war. Do you know all the victory conditions I'd like pies?
 
i dont know a lot of things.................THATS WHY I KEEP GETTING SCREWED



tell me more:)

oh wait is that like SS diplomatic and stuff

if so yes
 
Yes... start a new game and look at the middle box on the screen where you see the leader's pictures (the second one).
 
All that is being accomplished here is to go around in circles. If you want to make progress you need to be systematic. I would suggest again to make a game at what ever level works for you. Make the map std size and whatever other settings you like.

Use the default number of nations. Save the 4000bc as soon as you get past the Dawn of Civilization pop up. Play 80 turns or there abouts. Save there and post both games and a log of some sort with your actions and thoughts.

We can then look at the game and see if any changes would be in order and if so explain them. The 4000bc save is so that one could go from the start and give you a new log for comparison to what was done, if needed.

You then either play on from the point where you left off or start over to see how you improved, if indeed you needed improvement. You then play another set of turns of say 40 and post the progress.

You do however many of these sets as is needed to feel you got the hang of what to do. Otherwise, you just get info that you are not really applying. This is not you per se, it is what occurs all the time for new players and has been going on for years.

You will soon be beating emperor and laughing about the struggles with Regent. Good luck. May I suggest one other thing and that is you evaluate your post, before making them. You want to encourage response of value, not frivolous ones.
 
. . . . Do you know all the victory conditions I'd like pies?
. . . .
oh wait is that like SS diplomatic and stuff
Yes, the VCs are "like SS diplomatic and stuff." ;) More specifically, they're:
Conquest -- kill everyone off;
Domination -- control 66% of the land and 66% of the population of the world;
100K -- gather 100K culture points in your civilization;
20K -- gather 20K culture points in one city;
SS -- launch the space shuttle before anyone else does;
Diplo -- be elected leader of the world.

I think that's all of them. If I missed any, someone speak up, please.
 
civilization: persia(scientific, industrial)
land form: continents
land mass: standard
climate: normal
temperature:temperate
barbarians: roaming
AI's: 7
difficulty: WARLORD



In this game, I find my starting position favorable enough to settle and get a nice cash flow going in a few turns and a few shields to use when i build mines

 
civilization: persia(scientific, industrial)
land form: continents
land mass: standard
climate: normal
temperature:temperate
barbarians: roaming
AI's: 7
difficulty: WARLORD
 
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