I need a "refuses to talk"-option too!

PekkaM

Warlord
Joined
Dec 16, 2001
Messages
113
Location
Helsinki, Finland
I like playing small maps with lots of civs on them. The thing that bugs me is constant leader pop ups as they come ranting about my trade relations or make their ridiculous demands. They on the other hand have the luxury of "refuses to talk"-option.

I'd rather take one big minus on my relations with irritating AI civs for not receiving them than one for not giving free stuff, other for not cutting my trade, another one for not changing my civic's etc... If I could just check stuff "unavailable" like AI - Do not even bother asking, you're not going to get it.

I don't want to open my borders or trade with certain civs, it's endless "Care to negotiate?" -> "Farewell" and same thing next turn.

Now could this be modded into game?
 
Hehe. I always hold back open borders. Every 5 turns its 'What do you think of this?' Open borders for open borders. I need an option of 'I will say when I want to open my borders' :p
 
I too play infinitely small maps with eighteen civs as almost all my screenshots show and I too would like a block or ignore option when dealing with other civs. It would save me a lot of stress having to deal with incredibly idiotic trades that no person would ever accept ruining my relationships with other civs. However, I think it should be a negative three and not just one because it would be to easy to exploit. Basically, with one you would just build up a relationship with a civ and at the right moment you would ignore them so you wouldn't have to hear the "buddy" requests which ruin relationships and have high relationships with everyone at all times. Also, you could do the negative one but it has to add one for every time you invoke it since with just a standard one you could take it away, make a deal with that civ, and then renvoke it and only suffer that one one where as with a add one negative for everytime you use it you could not do that as easily.
 
yup. world leaders wanting open borders is bordering on being as bad as in-game spam.
 
In general I only give early game open borders to nations of same religion or the ones where I'd like to spread mine. After free religion I usually give them to everyone since after that the tensions seem to ease a bit.

If I start giving in to all early game open border requests, a few turns later I'm flooded with angry cancel open borders announcements :mad:
 
I agree - we need to be able to 'red out' stuff. Sure, it's micromanage-y, but it would mean that we could avoid those "you refused to help us!" things, when we couldn't do the same to them! I actually like the red out system - I just wish it worked both ways.
 
Subtestube said:
I agree - we need to be able to 'red out' stuff. Sure, it's micromanage-y, but it would mean that we could avoid those "you refused to help us!" things, when we couldn't do the same to them! I actually like the red out system - I just wish it worked both ways.

But it's rather less micro-managey than having to reject a half dozen poposals every turn...
 
I think of 'refusing to talk' as of saying 'no' to that leader, so that must cut the realtions with them as this is almost the same as refusing a deal or demand.
 
I think this is a really good idea to have "no AI initiated diplomacy".

In CIV3 we used to play really huge maps. The inter-turn took sometimes like 2 hours (check AG3, the max map you could play). It's fine, but due to these pop ups you couldn't hit enter and come back in 2 hours to continue the game - you'd have to manually deal with them so the inter-turn could proceed.

I'd love to have an automated interturn - no diplomacy, no build questions, and so on. The player knows what he should do in the next turn.
 
Absolutely...we need to have equal footing when dealing with other civ's... we need to be able to red-out items like they do and to have access to more information when asked to cut trade with other allies... This is a must 'fix' item for me... I don't have the same memory as the computer does... I need to be able to check on the current status before making an informed decision .
 
Yeah and while we are at it, and because someone else mentioned trade, it annoys me to no end when my best friend civ and ally over like 1000 years becomes just "Pleased" towards me because I made peace with their (and our) worst enemy. It is completely impossible to wage war on a massive scale for hundreds of years on harder difficulty and thus accepting a peace treaty for a large lump sum of gold becomes a good option. However, as soon as I do this, trade suddenly opens up with them automagically, and of course pisses off my friendly civ. So, boom, -4 influence with them, almost worse than stabbing them in the back and sneak attacking. Either trading or not trading with a civ should be an option you should be able to turn on/off or there should be a "Peace treaty with no trade" option for when you just want them off your back, with concessions.
 
I tried a "pissing off nobody"-game (more like "have no backbone") on noble balanced duel map with max civs. Played with Isabella, founded all 7 religions and switched whenever someone wanted me to. I opened trades and closed them as needed and surprisingly nobody ever attacked me (nor each other). I wasn't quite winning because my city was slow builder but number 2 or 3 most of the time.

It was a popup hell :D
 
Have a revolver ready if you dont own one get a trout and shoot/slap them silly if they dare to come back to harrass you again.
 
I like that idea.
A lot of times when they ask for open borders I ask if they'd care to negotiate....I ask for anything from 1 gold per turn to perhaps even a city. Just about eveytime they deny - I think once one said yes for 5 gold per turn cause they were desparet to kill the civ on my other border!
While this is time consuming, I think the AI should consider that you did not flat out say no and that it is actually the asker that is withdrawing.
Know what I mean?
________________
 
PekkaM said:
... on noble balanced duel map with max civs.
Played with Isabella, founded all 7 religions and switched whenever someone wanted me to.
...
I wasn't quite winning because my city was slow builder but number 2 or 3 most of the time.
...

With 17 other civs on a noble game you succeded getting all the religions!!!
Was that luck are are you ready for the "sid" level.
I only got 6 on warlord. And that was with only meeting 1 enemy.
 
Back
Top Bottom