I think the Monopoly Tourism is Fixed

Thebard78

Chieftain
Joined
Jul 27, 2020
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I am currently playing a game (as Vietnam) and when I started this morning I had a +500% tourism modifier from monopolies. Around 8am it went down to 75% (and yes I have the same monopolies).
 
That's still a bit much, but it appears that maybe the Devs don't want us to wait until March to have the Monopolies fixed?
 
I noticed in my last game that it didn’t end with a cultural victory in the 1600s with only two theater districts, so perhaps you’re right.

The larger issue though, in my opinion, is that the player has so many monopolies, thus tourism multipliers, because none of the AI improves their own resources.
Fix that and this will be a much smaller issue.
But until they address that, every luxury you improve is a monopoly.
 
I very much doubt there were any changes. The game version is still the same as for January update: 1.0.9.9. There were no Steam downloads, so no hotfixes or anything. The was no communication on Steam or on the game's Twitter account. Things do not happen by magic, without anything downloaded. And in my just completed game, where I had one single monopoly, the modifier still is 120% as it was before.
 
I very much doubt there were any changes. The game version is still the same as for January update: 1.0.9.9. There were no Steam downloads, so no hotfixes or anything. The was no communication on Steam or on the game's Twitter account. Things do not happen by magic, without anything downloaded. And in my just completed game, where I had one single monopoly, the modifier still is 120% as it was before.

im looking at my resources screen right now. I have a 1/1 monopoly of coffee (thank you Maui) and a 10/13 monopoly of gypsum (no one else has any). No AI has a monopoly. That should be way more than a 75% boost based on the original calculation.
 
I played one game and didn't get any monopolies - they seem to be very difficult, unless I am doing something wrong, since resources are scattered all over the map.

Incidentally, I found it is not true that the AI never improves its resources, as one AI managed a gypsum industry.
 
im looking at my resources screen right now. I have a 1/1 monopoly of coffee (thank you Maui) and a 10/13 monopoly of gypsum (no one else has any). No AI has a monopoly. That should be way more than a 75% boost based on the original calculation.

Last week I was trying to understand the tourism modifier calculation. After some fire turner tests I thought I understood it as, 5*the number of resources*the number of civs without a copy of the resource. My tests in Firetuner consistently matched that formula. However...

After completing a play through as Vietnam, I realised that I was getting much less tourism from monopolies than I was in my Firetuner tests. I took a while to try and figure it out post victory, and it looked as though each individual monopoly was capped at 50% tourism in that game. I had a total of 350% tourism from 7 monopolies, and once a resource was providing 50% tourism, I couldn't get it to give more tourism by improving more copies.

After that game I once again booted up a new test game using Firetuner, and once again there definitely wasn't any cap... So at the end of the day, I've really no idea what's going on, I'm probably just missing something, but you're not the only one seeing inconsistent results.
 
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I dont think anything has changed, unless it has been in the last few hours.

I have played 3 or 4 games in the last 48 hours, some Emperor, some Immortal. Each time I was focusing on conquering my continent. I wasnt ignoring culture completely, 2-4 theatre square districts for about 25 cities by the Industrial Age. All of the games were an accidental Culture Victory about turn 250. I would have had about 4 Corps.

I saw a lot of unimproved luxuries in the AI civs too.

I like all the Season Pass features, but it's about time they make the AI a bit less dumb...and yeah balance Corps. Some extra features in them too would be nice. At the very least make the cool puns I use as names more visible.
 
im looking at my resources screen right now. I have a 1/1 monopoly of coffee (thank you Maui) and a 10/13 monopoly of gypsum (no one else has any). No AI has a monopoly. That should be way more than a 75% boost based on the original calculation.


Looks like it was a bug. Literally nothing was different and it went back to 500% after about 15 turns.
 
I "fixed" it by going up a level. Won my first game on emperor with a 7/7 monopoly on mercury as Ethiopia.. At least this time I actually used corporations and products & made it to the info age.
 
Can this be related to loading a save and the program re-calculating all values in the process?
Is it possible that the calculation is broken when initially creating monopolies or adding new resources, but after loading a game with an already established monopoly, the tourism is actually correct?

I had the same experience: about 1250% at some point, but later down to way more reasonable (but still high) numbers. (I think it was something like 450%, but I do bot remember precisely.)
 
I think there are lots of gremlins in the monopoly code. Recent game I had a monopoly due to being suzerain of two city states who between them had 4/5 copies of incense. I wanted to avoid a cheese win so I unimproved the incense in Geneva. The resources screen still registered my holding a monopoly. I had to raze the city state to cancel the monopoly status. So in this instance the game was registering unimproved luxuries within city state territory towards the total required for monopoly status
 
The resources screen still registered my holding a monopoly. I had to raze the city state to cancel the monopoly status. So in this instance the game was registering unimproved luxuries within city state territory towards the total required for monopoly status

I believe that's the way it's supposed to work. You only need to own the tiles, not improve them. Improving them is for Industries and Corporations.
 
No I'm pretty sure the monopoly only kicks in for improved tiles as I've been playing games and avoiding monopoly status by not improving tiles
 
No I'm pretty sure the monopoly only kicks in for improved tiles as I've been playing games and avoiding monopoly status by not improving tiles

Well, the patch notes were didn't mention it either way but that's the way I seem to remember it working when I played but I've only used it twice.
 
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