I want to make a unit between the ...

pokeravi

Warlord
Joined
Aug 13, 2002
Messages
234
Location
Jersey City, NJ
musketman and the rifleman. I want to make the fusilier. I'm just basically going to use the Redcoat, but let it have team colors. Kinda like how they made the Continental Regular for the American Revolution Scenario right? Thing is, how do you do that?
 
well, you'll either have to reskin the unit yourself in the nif and kfm files(off the redcoat), or make a request on the board and someone MAY do it for you.....

once you have the new units art done, you'll have to make a new tech, which comes between muskets and rifles in the tech tree.... the longer you want the units the last, (production wise) the more space between the techs, obviously.

then, if you want it available for ALL civs you'll have to find out how to add it to the list of units, i'm not sure how to do that one, I don't think it's in the XML. Unless you want to make it a unique unit for only one or 2 civs, then you can just create the class, and specify in the units location of those civs.
you'll probably need help from a pythoner on this step i'm guessing.

good luck
 
Adding a Unit even a Unique Units only require XML.

UnitInfos.xml and UnitClassInfos.xml allow you to add a new UnitClass
Civilizations.xml allows you to make a Unit "Unique" for a Civ
 
yes, that's what i said, for a unique unit. which is far simpler.
but for a unit that can be built by EVERYONE, is there not a more difficult process to go through, or can you just create the unt, the class, and 'poof', everyone can make it?

(this is all speculation on my part, the only units i've ever added have been unique to each civ)
 
Yes, you are right. UnitInfos and UnitClassInfos do the thing, if we skip art issues.
 
Each unit is a TYPE, all types belong to a CLASS, all classes have a default type which is what everyone would otherwise build, but a Civ can have a "unique unit" which they build instead of the default. Unique is a misnomer, its just a "replaces default" unit, multiple Civs can have the same Unique Unit :crazyeye: :crazyeye: :crazyeye:

Buildings work adsactly the same.
 
Back
Top Bottom