well.. in civ 3 and civ 4 firaxis did their damndest to stop us from performing an ICS because of its brutal strength.
for those that haven't played the others.. ICS is infinite city sprawl. where cities are spaced really tight: city tile tile city tile tile city etc. just 8 squares a piece to work
traditionally limited by corruption or maintanance cost.. now there is no penalty. republic even makes it easier to pull of.
when backed up with a single gold generating city you have a manufacturing grid that is easy to defend, and quick to produce armies as needed. even w/o rush buying if the terrain is 1/2 way decent you can be producing an army of 20 hammer units every other turn or so from 6 cities.
now they aren't as strong as the mega cities, but soo much of the map are little peninsulas. it is possible to cram them onto one and still get ample water area. this can reinforce their own ability, set them all to generate gold and rush buy a bunch of courthouses and aqueducts so you can work all the ocean tiles.
Thoughts? success stories?
NaZ
for those that haven't played the others.. ICS is infinite city sprawl. where cities are spaced really tight: city tile tile city tile tile city etc. just 8 squares a piece to work
traditionally limited by corruption or maintanance cost.. now there is no penalty. republic even makes it easier to pull of.
when backed up with a single gold generating city you have a manufacturing grid that is easy to defend, and quick to produce armies as needed. even w/o rush buying if the terrain is 1/2 way decent you can be producing an army of 20 hammer units every other turn or so from 6 cities.
now they aren't as strong as the mega cities, but soo much of the map are little peninsulas. it is possible to cram them onto one and still get ample water area. this can reinforce their own ability, set them all to generate gold and rush buy a bunch of courthouses and aqueducts so you can work all the ocean tiles.
Thoughts? success stories?
NaZ