Xaviarlol
Warlord
- Joined
- May 27, 2011
- Messages
- 263
So the concept is that you and all other major civs can now perform diplomatic actions with this new off-map civ that represents the world market. Why? To enable a bunch of cool new features, including borrowing money and lending money (with interest!) and trading resources (especially strategic resources) with a market that is priced based off supply and demand.
How it works:
- You open the diplomacy dialogue and interract with the Global Market (starting X era), just like you would any other civ.
- The Global Market starts with 0 gold and unlimited gold per turn, but does not accumulate gold from GPT automatically.
- If you want to lend gold to the global market, you propose a flat amount of gold on your side (just like you would to a normal civ), and this represents a deal value that is determined by the Global Market Civ based on how much gold it already has. Because the Global Market civ starts at 0 gold, you will get the maximum level of interest in repayments of GPT. Eg. On a 50 turn game speed deal, if you lend 1000 gold, you will get 20 GPT + max interest rate of 20% = 24 GPT for your 1000 gold.
- If you want to borrow gold, you ask for flat gold on the global market civ side, and the GPT price (aka deal value) will be determined by the same example above. So if after the above example happens, the Global Market now has 1000 gold available to borrow. Say you borrow the entire 1000 gold (which will result in the using up all the global markets available gold), you will pay the maximum interest rate, for a total of 24 GPT per tern for 50 turns (20 GPT + 5 GPT interest)
- As explained above, the interest rates charged are fully based on the amount of gold lended and borrowed from the Global Market.
How it determines interest rate:
- If there are too many lenders (ie the global market has too much gold available to lend), the interest rate goes lower (minimum 1%)
- If there are too many borrowers (ie the global market has low amounts of gold available to lend), the interest rate goes higher (maximum 20%)
- The interest rate amounts are based on a simple linear sliding scale. The interest rate will max out when you approach 0 gold in the global market. Each Era and game speed will determine the minimum interest rate (ie highest gold value the World Market needs to have). Eg. In renaissance on standard speed, it might be 100k gold = minimum interest rate. So if there is 50k gold in the Global Market, interest rate = 10%.
A few rules:
- Currently, there is no loan default mechanic, you will simply go in to negative gold if you run out of gold and still are paying GPT to the world market. You cannot break deals with the world market, or go to war with them. In a future version of this idea, credit ratings may be implemented, where you can actually choose to default on a loan, but the whole world (particularly civs who are big lenders to the world market) will have negative relations modifiers against you, depending on the size of the default.
- As with normal diplo rules, you can only borrow how ever much your current GPT allows (ie you cant go negative GPT and try to borrow)
- Sanctioned civs get cut off the global market (all existing loans will be voided, which means the embargoed civ no longer has to pay it back)
- All loan and borrow deals last for the current default deal length (based on game speed), just like normal diplo mechanics, you cannot terminate deals early
Future features
- World congress actions. A) “Subsidize”: The target country gets 66% discount on interest rate for borrowing and lending B) “Isolate”: The target country pays 3x interest rates for borrowing and earns 66% less on lending. C) “Commission World Bank”: The Global Market receives 100,000 gold per Era, which lowers the interest rate D) “Equality”: The poorest 50% of civs pay half the interest rate for borrows and receive half interest rate for lends, the richest 50% pay double interest for borrows.
- New policies, wonders, buildings, and religious beliefs can modify the interest rates earned or payed
- You can trade luxuries and strategic resources in to the market, however this is less valuable then trading directly with friendly countries
- Some ideologies majorly change the way you can interact with the global market, eg Autocracy is not allowed to use it at all.
- Diplomatic Relations with the global market implemented, giving you favorable interest rates and deals depending on your actions
- Implement default mechanic
- Implement “Invest” mechanic, in which you can gift gold to the global market in exchange for a percentage of interest levied on borrows and lends as commission. 10,000 gold gains you 1% of all interest payments levied and paid.
How it works:
- You open the diplomacy dialogue and interract with the Global Market (starting X era), just like you would any other civ.
- The Global Market starts with 0 gold and unlimited gold per turn, but does not accumulate gold from GPT automatically.
- If you want to lend gold to the global market, you propose a flat amount of gold on your side (just like you would to a normal civ), and this represents a deal value that is determined by the Global Market Civ based on how much gold it already has. Because the Global Market civ starts at 0 gold, you will get the maximum level of interest in repayments of GPT. Eg. On a 50 turn game speed deal, if you lend 1000 gold, you will get 20 GPT + max interest rate of 20% = 24 GPT for your 1000 gold.
- If you want to borrow gold, you ask for flat gold on the global market civ side, and the GPT price (aka deal value) will be determined by the same example above. So if after the above example happens, the Global Market now has 1000 gold available to borrow. Say you borrow the entire 1000 gold (which will result in the using up all the global markets available gold), you will pay the maximum interest rate, for a total of 24 GPT per tern for 50 turns (20 GPT + 5 GPT interest)
- As explained above, the interest rates charged are fully based on the amount of gold lended and borrowed from the Global Market.
How it determines interest rate:
- If there are too many lenders (ie the global market has too much gold available to lend), the interest rate goes lower (minimum 1%)
- If there are too many borrowers (ie the global market has low amounts of gold available to lend), the interest rate goes higher (maximum 20%)
- The interest rate amounts are based on a simple linear sliding scale. The interest rate will max out when you approach 0 gold in the global market. Each Era and game speed will determine the minimum interest rate (ie highest gold value the World Market needs to have). Eg. In renaissance on standard speed, it might be 100k gold = minimum interest rate. So if there is 50k gold in the Global Market, interest rate = 10%.
A few rules:
- Currently, there is no loan default mechanic, you will simply go in to negative gold if you run out of gold and still are paying GPT to the world market. You cannot break deals with the world market, or go to war with them. In a future version of this idea, credit ratings may be implemented, where you can actually choose to default on a loan, but the whole world (particularly civs who are big lenders to the world market) will have negative relations modifiers against you, depending on the size of the default.
- As with normal diplo rules, you can only borrow how ever much your current GPT allows (ie you cant go negative GPT and try to borrow)
- Sanctioned civs get cut off the global market (all existing loans will be voided, which means the embargoed civ no longer has to pay it back)
- All loan and borrow deals last for the current default deal length (based on game speed), just like normal diplo mechanics, you cannot terminate deals early
Future features
- World congress actions. A) “Subsidize”: The target country gets 66% discount on interest rate for borrowing and lending B) “Isolate”: The target country pays 3x interest rates for borrowing and earns 66% less on lending. C) “Commission World Bank”: The Global Market receives 100,000 gold per Era, which lowers the interest rate D) “Equality”: The poorest 50% of civs pay half the interest rate for borrows and receive half interest rate for lends, the richest 50% pay double interest for borrows.
- New policies, wonders, buildings, and religious beliefs can modify the interest rates earned or payed
- You can trade luxuries and strategic resources in to the market, however this is less valuable then trading directly with friendly countries
- Some ideologies majorly change the way you can interact with the global market, eg Autocracy is not allowed to use it at all.
- Diplomatic Relations with the global market implemented, giving you favorable interest rates and deals depending on your actions
- Implement default mechanic
- Implement “Invest” mechanic, in which you can gift gold to the global market in exchange for a percentage of interest levied on borrows and lends as commission. 10,000 gold gains you 1% of all interest payments levied and paid.
Last edited: