Impaler[WrG]
Civ4:Col UI programmer
As we start getting deeper into the SDK and fully realizing our potential we are seeing individuals create some simple changes like adding new XML values or tweeking an AI desision making function.
But we can do much grander things so I ask you the Mod makers and dreamers of dreams, WHAT DO YOU WANT?!
The most obvious request is Classic Civ Style Artilery, implemented in a clean straitforward manner, aka Units get some bombard flags, range values and strengths so its easy to adjust. So besides THAT what do people want
Some of my own ideas based on things I have seen and hear here.
Simple Building upgrading. Building upgrading in Python is a pain, Buildings A should simply have an XML tag for <UpgradesFrom> to indicate that it requires and replaces some other building and that previous building is nolonger buildable.
An even more ambitious goal...
Merging Mod content more easily, I think it would be great if Civ4 could load multiple mods or could atleast do some of the merging for us. The never completed modswitcher program went a long way towards solving this problem. Using the SDK it should be possible to create an even better version of this program and integrate it into Civ4 itself. No more tedious cutting and pasting!
But we can do much grander things so I ask you the Mod makers and dreamers of dreams, WHAT DO YOU WANT?!
The most obvious request is Classic Civ Style Artilery, implemented in a clean straitforward manner, aka Units get some bombard flags, range values and strengths so its easy to adjust. So besides THAT what do people want
Some of my own ideas based on things I have seen and hear here.
Simple Building upgrading. Building upgrading in Python is a pain, Buildings A should simply have an XML tag for <UpgradesFrom> to indicate that it requires and replaces some other building and that previous building is nolonger buildable.
An even more ambitious goal...
Merging Mod content more easily, I think it would be great if Civ4 could load multiple mods or could atleast do some of the merging for us. The never completed modswitcher program went a long way towards solving this problem. Using the SDK it should be possible to create an even better version of this program and integrate it into Civ4 itself. No more tedious cutting and pasting!