Cyrus of Persia
Warlord
- Joined
- Feb 26, 2011
- Messages
- 114
I thought of this idea and thought it would be good to share it with everyone else in case you wish to use it in your mods. If this has been done and talked about before then my apologies.
Rushing through specialists
This works by creating a new building which would have no cost to build and can exist in all cities by default (perhaps can be indestructible as well). The building would have no benefit or cost in itself. It would have a certain number of specialist spots. A new type of specialist should be added for this. So for example lets call the building "City Development Center" and lets call the Specialist a "Worker". When any citizens are assigned as specialists to this building they could produce +5 production for example but will produce -10 gold for example. This gives you the ability to increase production at a high cost temporarily in order to achieve whatever you need that needs be done immediate. This is useful for new cities if you need to increase production in order to get the city on its feet quickly. It can be useful with Wonders as well. This gives the player flexibility and more satisfaction from having more control in the development of the player's cities.
Note that this system can actually be used in all sorts of ways and is not limited to just production. You can have the city convert any type of yield to another in a rush concept with a cost penalty. One of my favorite applications of this which actually inspired this idea for me was the use to pump up the growth of a city! We can call the building the "Immigration Office" and when a specialist is assigned to this your growth can be increased by lets say +5 while the specialist may cost 10 gold to maintain for example. This is suppose to represent the government paying incentive to people to move to the city at a cost to the government. This allows you to rush your growth with a gold cost to promote people to move to your city.
As you see this can even apply to culture, though such applications should be decided upon wisely and with much thought. You can even have a "whipping center!" that gives you extra production by whipping people to work and it can cost you culture or growth (causing negative growth).
Only concern would be whether the AI can utilize this and not misunderstand it which I believe in some uses of this should not cause a problem. But those who are more familiar with the AIs behavior can tell us more about that.
I hope you liked this and find it useful.
Rushing through specialists
This works by creating a new building which would have no cost to build and can exist in all cities by default (perhaps can be indestructible as well). The building would have no benefit or cost in itself. It would have a certain number of specialist spots. A new type of specialist should be added for this. So for example lets call the building "City Development Center" and lets call the Specialist a "Worker". When any citizens are assigned as specialists to this building they could produce +5 production for example but will produce -10 gold for example. This gives you the ability to increase production at a high cost temporarily in order to achieve whatever you need that needs be done immediate. This is useful for new cities if you need to increase production in order to get the city on its feet quickly. It can be useful with Wonders as well. This gives the player flexibility and more satisfaction from having more control in the development of the player's cities.
Note that this system can actually be used in all sorts of ways and is not limited to just production. You can have the city convert any type of yield to another in a rush concept with a cost penalty. One of my favorite applications of this which actually inspired this idea for me was the use to pump up the growth of a city! We can call the building the "Immigration Office" and when a specialist is assigned to this your growth can be increased by lets say +5 while the specialist may cost 10 gold to maintain for example. This is suppose to represent the government paying incentive to people to move to the city at a cost to the government. This allows you to rush your growth with a gold cost to promote people to move to your city.
As you see this can even apply to culture, though such applications should be decided upon wisely and with much thought. You can even have a "whipping center!" that gives you extra production by whipping people to work and it can cost you culture or growth (causing negative growth).
Only concern would be whether the AI can utilize this and not misunderstand it which I believe in some uses of this should not cause a problem. But those who are more familiar with the AIs behavior can tell us more about that.
I hope you liked this and find it useful.