Howdy from Europe,
well, who doesn't know the situation that you are quite friendly with your surrounding neighbours, all things and cities grow well and ...PENG... you get a decleration of war from a 'neighbour of your friendly neighbour'.
Normally they won't be able to attack you directly, but...there is the 'open-border right' that is granted from your nighbour to your enemy. Therefore your once believed friendly border is used by your enemy to attack you.
This is untakable and without any historical reason or any other game-issue regarding war and other. In most cases this points toward your defeat as you didn't backup for this case.
My idea now is to split open-border-rights!
Why not split open-border rights into 2 seperate objects?
# 1 = open border for trade = trade agreement
Getting in touch with a neighbour you normally try to get better known to each other and keep peacefull so both could prosper. So you sign a trade-agreement and allow open-border crossing for passive units like scouts, workers, special persons. Besides, you should otherwise not be allowed to have trade with them for gameplay...
# 2 = open border for attack = march throu right
Well, most of you might know the WWI request from Germany to Belgium/Netherlands to grant march throu right against France.
This is the background of this second open-border treaty that allows a civilization to cross 'neutral' civilization's area with offensive units to attack a third civilization you might not have direct borders to. Besides...your enemy should get a notice about this request so he could prepare!
Well...what you think about this idea?
well, who doesn't know the situation that you are quite friendly with your surrounding neighbours, all things and cities grow well and ...PENG... you get a decleration of war from a 'neighbour of your friendly neighbour'.
Normally they won't be able to attack you directly, but...there is the 'open-border right' that is granted from your nighbour to your enemy. Therefore your once believed friendly border is used by your enemy to attack you.
This is untakable and without any historical reason or any other game-issue regarding war and other. In most cases this points toward your defeat as you didn't backup for this case.
My idea now is to split open-border-rights!
Why not split open-border rights into 2 seperate objects?
# 1 = open border for trade = trade agreement
Getting in touch with a neighbour you normally try to get better known to each other and keep peacefull so both could prosper. So you sign a trade-agreement and allow open-border crossing for passive units like scouts, workers, special persons. Besides, you should otherwise not be allowed to have trade with them for gameplay...
# 2 = open border for attack = march throu right
Well, most of you might know the WWI request from Germany to Belgium/Netherlands to grant march throu right against France.
This is the background of this second open-border treaty that allows a civilization to cross 'neutral' civilization's area with offensive units to attack a third civilization you might not have direct borders to. Besides...your enemy should get a notice about this request so he could prepare!
Well...what you think about this idea?