First of all hello to this great community. I just registered some minutes ago.
Whenever I need info, units, techs, ideas, etc for civ3, i check civfanatics. So now i decided to register.
I was reading yesterday a comment of Arcades057 in which he explained that he likes to make battleships etc really expensive. I liked that idea and thinking about it all night long I came to an other idea.
I always wanted to make a mod in which some civs become "3rd wolrd countries" while others become "world powers". But not in the way that the "3rd world countries" stay behind in tech. I want to have "3rd world countries" in the modern age that have marines, and not spearman.
I live in Bolivia, a 3rd world country in spite that it has so many natural ressources, like oil, iron, salpeter, rubber, uranium, etc. So that is what i want to create in civ, a world, in which not everything depends on the natural ressources, coz that is not all. A country needs money to take advantage of his natural ressources.
Poor countries with ressources do not always use these for their own. Bolivia doesn't have nuclear weapons, but it has uranium. Bolivia neither produces tanks, but has everything to build them. So the problem is money and not just ressources!
On the other hand, a poor country can buy modern weapons from other countries. For Exemple, Bolivia is so poor, but on the other side the USA gave a lot of weapons to help fight the cocain-lords like in colombia. So Bolivia has some (not all) good equipped units in its military.
If anyone has tried to do this or has experience or maybe has already a mod simulating this i would apreciate.
I always wanted to do that but could never find a way until I red Arcades057 comment.
I realized that the problem I had to do that mod is that everything depends on shields. The moment a civ has a oil, it will produce modern ships as much as it can, because the production depends only on the shields of each city, but it doesn't depend on how much money the civ has.
And here comes my idea: I am trying to make a mod with NO shields. The only thing that laborers produce is food and gold. And all the production must depend on the gold.
I want to sher this idea with all of you because i am hoping that you can help me with this and of course I want to know what u guys think about it.
The idea:
1. No shields at all. Everything the citys produce one must "buy" with gold coz everything is so expensive and every city only produces 1 shield.
2. It does not only depend on building a battleship, but also to be able to mantain it afterwards. So the costs per unit are also very high.
With this concept civs that have little money won't be able to produce much units (=3rd world countries).
3. Not a unit is able to upgrade. Why? Because the modern units cost a lot more. If a civ doesn't have much money it has the option to buy a "cheaper" unit, that means, instead of a musketman the civ will build a pikeman.
This gives the "3rd wolrd countries" the posibility to build units, but weaker ones.
4. I reduced the a lot the free units in each type of government. This will make that rich civs will be able to have bigger armies. Since in 2) the cost for extra units is very high. So in average the size of armies will be smaller than with "normal" civ rules. This helps to make it more realistic. Coz I don't like when the AI builds hunderts of modern ships. This makes that u as the great leader of your nation will have less units but you will care much more than before. Coz each unit had a cost u paid. It wasn't produced by shields that would get wasted if u didn't produce the unit.
So far my ideas. And now the problems i encountered:
1. I eliminated all shields. The only problem is, once u make a city, a shield is created automatically on the city.
2. the bonus-grassland is also a problem, i don't know how to deactivate it in the editor. I create a map and must delete each one of them manualy. If anyone knows how to deactivate it would be great.
3. Now the biggest problem: the AI.
3.a. I played several rounds observing what the AI would do when everything is so expensive and it has only 1 shield per city. I was surprised when i realized, that the AI does "buy" units to finish them in 1 turn, but only in case of war. In peace the AI will wait 60 rounds to finish in it's capital a pikeman.
3.b. Another problem with the AI is that it doesn't spend whisely it's money at the beginning. In stead of saving it to build a settler, it builds warriors and once the settler is ready the costs per turn are so high, that the AI has tu kill a unit, and it almost always kills the settler. So I watched many civs taking around 30 turns to finally build their second city. But then the same happens and with that the AI expands very slowly.
I hope to read soon your opinions, suggestions and critics.
I apreciate any help or reference to someones mod if it has already been done.
Whenever I need info, units, techs, ideas, etc for civ3, i check civfanatics. So now i decided to register.
I was reading yesterday a comment of Arcades057 in which he explained that he likes to make battleships etc really expensive. I liked that idea and thinking about it all night long I came to an other idea.
I always wanted to make a mod in which some civs become "3rd wolrd countries" while others become "world powers". But not in the way that the "3rd world countries" stay behind in tech. I want to have "3rd world countries" in the modern age that have marines, and not spearman.
I live in Bolivia, a 3rd world country in spite that it has so many natural ressources, like oil, iron, salpeter, rubber, uranium, etc. So that is what i want to create in civ, a world, in which not everything depends on the natural ressources, coz that is not all. A country needs money to take advantage of his natural ressources.
Poor countries with ressources do not always use these for their own. Bolivia doesn't have nuclear weapons, but it has uranium. Bolivia neither produces tanks, but has everything to build them. So the problem is money and not just ressources!
On the other hand, a poor country can buy modern weapons from other countries. For Exemple, Bolivia is so poor, but on the other side the USA gave a lot of weapons to help fight the cocain-lords like in colombia. So Bolivia has some (not all) good equipped units in its military.
If anyone has tried to do this or has experience or maybe has already a mod simulating this i would apreciate.
I always wanted to do that but could never find a way until I red Arcades057 comment.
I realized that the problem I had to do that mod is that everything depends on shields. The moment a civ has a oil, it will produce modern ships as much as it can, because the production depends only on the shields of each city, but it doesn't depend on how much money the civ has.
And here comes my idea: I am trying to make a mod with NO shields. The only thing that laborers produce is food and gold. And all the production must depend on the gold.
I want to sher this idea with all of you because i am hoping that you can help me with this and of course I want to know what u guys think about it.
The idea:
1. No shields at all. Everything the citys produce one must "buy" with gold coz everything is so expensive and every city only produces 1 shield.
2. It does not only depend on building a battleship, but also to be able to mantain it afterwards. So the costs per unit are also very high.
With this concept civs that have little money won't be able to produce much units (=3rd world countries).
3. Not a unit is able to upgrade. Why? Because the modern units cost a lot more. If a civ doesn't have much money it has the option to buy a "cheaper" unit, that means, instead of a musketman the civ will build a pikeman.
This gives the "3rd wolrd countries" the posibility to build units, but weaker ones.
4. I reduced the a lot the free units in each type of government. This will make that rich civs will be able to have bigger armies. Since in 2) the cost for extra units is very high. So in average the size of armies will be smaller than with "normal" civ rules. This helps to make it more realistic. Coz I don't like when the AI builds hunderts of modern ships. This makes that u as the great leader of your nation will have less units but you will care much more than before. Coz each unit had a cost u paid. It wasn't produced by shields that would get wasted if u didn't produce the unit.
So far my ideas. And now the problems i encountered:
1. I eliminated all shields. The only problem is, once u make a city, a shield is created automatically on the city.
2. the bonus-grassland is also a problem, i don't know how to deactivate it in the editor. I create a map and must delete each one of them manualy. If anyone knows how to deactivate it would be great.
3. Now the biggest problem: the AI.
3.a. I played several rounds observing what the AI would do when everything is so expensive and it has only 1 shield per city. I was surprised when i realized, that the AI does "buy" units to finish them in 1 turn, but only in case of war. In peace the AI will wait 60 rounds to finish in it's capital a pikeman.
3.b. Another problem with the AI is that it doesn't spend whisely it's money at the beginning. In stead of saving it to build a settler, it builds warriors and once the settler is ready the costs per turn are so high, that the AI has tu kill a unit, and it almost always kills the settler. So I watched many civs taking around 30 turns to finally build their second city. But then the same happens and with that the AI expands very slowly.
I hope to read soon your opinions, suggestions and critics.

I apreciate any help or reference to someones mod if it has already been done.