Idea: Prime Timber

PibbZ

Paladin
Joined
Dec 6, 2001
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Location
Arendal, Norway
I know maps are usually too small for more resources, but i still miss some resources that really have major influence on the worlds economy.

Idea from Colonization, i would really love to see some Prime Timber (forests with better quality than regular forests, producing more hammers / commerce or whatever.

I also miss Tobacco, and Cotton.

Discuss
 
An idea for Tobacco and Cotton could be that you find them in in abundance on parts of the New World on Terra Maps, if not just add it to the whole game. Just thought it would be good for Terra becuase these resources were were found in the americas.
 
Wood's something that could be really useful to the game. It might mean people don't clearcut the entire continent. Things like Germany's Black Forest would actually survive past 1000BC...
 
An idea for Tobacco and Cotton could be that you find them in in abundance on parts of the New World on Terra Maps, if not just add it to the whole game. Just thought it would be good for Terra becuase these resources were were found in the americas.

and tomatoes and peppers and corn. how'd they live before? i couldn't imagine a summer without fresh salsa or a garden fresh tomato and lettuce sandwich. my lungs say i can do without the cigarettes. someday.
 
There should be Tomato and Tobacco resources, and if you have both you can get an event where they're cross bred into Tomacco!
 
I miss cotton and rubber. Cotton was very a important commodity in world economy in the 19th-20th century. Especially all the cotton plantations and slave labour in the US has a very colourful history.
 
There should be Tomato and Tobacco resources, and if you have both you can get an event where they're cross bred into Tomacco!

Ralph Wiggum: "Eww, Daddy, this tastes like Grandma!"
Chief Wiggum: "My god, it DOES taste like Grandma!"
 
and tomatoes and peppers and corn. how'd they live before? i couldn't imagine a summer without fresh salsa or a garden fresh tomato and lettuce sandwich. my lungs say i can do without the cigarettes. someday.

Yes but did the growth tomatoes and corn make tonnes of money like cotton and tobacco, were slaves used on corn and tomato farms in the numbers as they were on tobacco, cotton and sugar plantations, no. those three are probebly the most important resources found in the america's when the colonials went there so thats why i would say that cotton and tobacco should be added
 
Yes but did the growth tomatoes and corn make tonnes of money like cotton and tobacco, were slaves used on corn and tomato farms in the numbers as they were on tobacco, cotton and sugar plantations, no. those three are probebly the most important resources found in the america's when the colonials went there so thats why i would say that cotton and tobacco should be added

actually, i wasn't arguing for them to be put into the game, i was saying tomatoes, corn, and peppers were new world discoveries.
 
Well, if you count the Native Americans that were impressed in the Spanish Missions over here on the west coast, then yeah--There were lots of slaves gathering corn.
 
I agree that wood should be more important in the game than it is, particularly with regards to shipbuilding. A good source of timber was essential for building large fleet such as those the Spanish and Ottomans built in the Mediterranean. I get bothered by the fact that you get no penalty for chopping all of your forests to build axemen other than a few health points. Sure, they put in modern-age environmental concerns with the preserves and whatnot, but simple practicality ("we have no wood!") is absent.
 
FYI Cotton and Tea (as well as Olives) do exist in the game already due to being in scenarios, you just have to edit the appropriate XMLs or look for mods that do that for you.
 
Yes but did the growth tomatoes and corn make tonnes of money like cotton and tobacco

Umm... YES! Not did but does, many of the worlds major corporations rely on these two things. Ketchup by itself is huge, but corn is even moreso, its the mildly addictive nessicary ingredient to almost every non chocolate candy on the market. The heavily hybrid corn we think of as corn is one of the fattyest plants in the world and is refined into a lot of highly profitable things.
Anyway, Corn is in the game...
 
The thing is, as the system works now... If you cut the forrest the prime timber still would be there. Prime Timber on grassland, how sweet isn't that?
 
How about adding opium or tea, that was huge influence in the 18 and 19th centuries as well.
 
Has anyone ever played a mod where there are like 30 new resources? It actually gets to be too much.

I like all the ideas, but having them in the game is not always as good as seeing them on paper.

The only contribution I can make to this, if certain resources only appeared on landmasses where no civs start their game - this would make colonisation much more of an element in every game (except pangaea :lol:)
 
Umm... YES! Not did but does, many of the worlds major corporations rely on these two things. Ketchup by itself is huge, but corn is even moreso, its the mildly addictive nessicary ingredient to almost every non chocolate candy on the market. The heavily hybrid corn we think of as corn is one of the fattyest plants in the world and is refined into a lot of highly profitable things.
Anyway, Corn is in the game...

Uhhh. Corn is more of a starch than an oil seed. But yeah , corn syrup and corn starch are common in processed foods and practically the only ingredients in some candies.
 
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