cassembler
typically in screensaver mode
I always thought game speed as implemented was half-baked, since all it does is affect the frequency of choices, not the amount of choices.
Basic idea: Short games = fewer techs/units/buildings, long games = more techs/units/buildings.
Scale "number of choices" with "number of turns," and the game speed setting truly becomes, "how much time do you have?" instead of "how many choices do you want to make per turn?"
Just a though, curious what you guys think...
(Full disclosure - I only did a quick search in the workshop for C5, but I recall some prior mods have touched on this a bit...)
Basic idea: Short games = fewer techs/units/buildings, long games = more techs/units/buildings.
Scale "number of choices" with "number of turns," and the game speed setting truly becomes, "how much time do you have?" instead of "how many choices do you want to make per turn?"
Just a though, curious what you guys think...
(Full disclosure - I only did a quick search in the workshop for C5, but I recall some prior mods have touched on this a bit...)