Aussie_Lurker
Deity
Hi guys,
Well, I have to say that I am VERY happy about this new Civic System-it is going to allow for a lot greater flexibility! That doesn't mean that we can't expand it even further. Without knowing exactly how much will be possible with the games editing tools, I have gone ahead and put together a list of Civics Categories and Choices-namely Government, Philosophy/Ideology, Organisation, Rights, Legal, Labour, Economics and Religion.
What I would like to know is if people would be interested in looking at the list, and then posting suggestions for possible effects for them. Obvious things to consider, from what we know of the game, might be:
-possible associated Improvements, Wonders and Units.
-Happiness and Health bonus and penalties.
-Birth Rates of Great People.
-changes to City Maintainance costs.
-Bonuses/Penalties to Culture, food, hammers, gold and food.
-Free specialists.
-Trade bonuses/penalties.
There may be others, but these are the most obvious.
Anyway, I have started with a list of the possible impacts of Ideological choices, but anyone who would like to make alternate suggestions and/or contribute ideas for the other categories, then I would very much appreciate it. Thanks in advance
!
Yours,
Aussie_Lurker.
Well, I have to say that I am VERY happy about this new Civic System-it is going to allow for a lot greater flexibility! That doesn't mean that we can't expand it even further. Without knowing exactly how much will be possible with the games editing tools, I have gone ahead and put together a list of Civics Categories and Choices-namely Government, Philosophy/Ideology, Organisation, Rights, Legal, Labour, Economics and Religion.
What I would like to know is if people would be interested in looking at the list, and then posting suggestions for possible effects for them. Obvious things to consider, from what we know of the game, might be:
-possible associated Improvements, Wonders and Units.
-Happiness and Health bonus and penalties.
-Birth Rates of Great People.
-changes to City Maintainance costs.
-Bonuses/Penalties to Culture, food, hammers, gold and food.
-Free specialists.
-Trade bonuses/penalties.
There may be others, but these are the most obvious.
Anyway, I have started with a list of the possible impacts of Ideological choices, but anyone who would like to make alternate suggestions and/or contribute ideas for the other categories, then I would very much appreciate it. Thanks in advance

Yours,
Aussie_Lurker.