Ideas for Future Future Mods

Verenti

Chieftain
Joined
Jun 15, 2007
Messages
78
Okay. I have to say, most visions of the future in mods seem to suck. Not that there is really that much.

I have a lot of ideas for a Future Mod, but really no time to make one. Yeah, I know how this sounds, "PLZ MAKE MY MOD!!!!!!". Cheh. No, I'm not really saying this, I just want to put this out into the public consciousness, incase someone with the inclination and ability to make or amend such a mod is reading and says "Yeah, That would be cool"

There is a serious lack of new units. Really. Even NextWar doesn't really add that much. If you're making a future world, Hopefully there are some differences between 1970's Fighters and 2040's Fighters. Likewise, New tanks. I know Modern Armour are an endgame technology in Civ4, but if you're adding a new era, they're previous era technology: Like a modern era populated solely by Riflemen. Maybe something like a Hover-tank from Battlefield 2142, It wouldn't be that much stronger than a modern armour but it would be quicker.

For infantry, yes, there are Cyborgs and Clones from Nextwar, but what about Powered Armour? Where clone soldiers are a cheap mass troop, Powered Infantry would be an expensive alternative.

And Mecha, If it is going to be limited to four mecha (in next war) perhaps there should be a mass produced version of them at a higher tech level, Cheaper and worse than the "Prototype" version, but with infinite production capacity.

Other land vehicles ideas include a land ship: A medium speed land unit, with decent combat ability and bombard strength that treat all tiles as roads, making it ideal launch a foray. Perhaps to prevent this unit from becoming a devastating attacker, it shouldn't be allow to attack.

For sea I was thinking about an undersea walker: A submarine unit which treats water tiles as roads and can walk on land with one movement point. It would be another transport unit.

Other naval units might be an upgraded aircraft carrier (increased capacity?) or even a submersible aircraft carrier (a la Supreme Commander or Ace Combat 5). A submersible Aircraft carrier would seem to be a huge advantage, as it would be relatively safe naval base for aircraft because it couldn't be attacked without detection abilities.

As I mentioned earlier air units, New Fighters and Bombers, but could also include satellites. Satellites could be simply surveillance, or they could be attack (Tac. Nukes could be based on them, or more realistically, They could have one shot before destroying themselves) or they could co-ordinate a super-weapon, For instance: A team project, the (Orbital) Mass Driver. Once you build it you then get access to a satellite unit allowing you to expend so much money to launch a mass driver attack at a target. Mass Driver attacks wouldn't cause fallout, but they would do terrible damage and maybe turn coast line into ocean (after all you are sending large rocks at the earth at very high speeds) and maybe even cause global cooling (increased dust in the atmosphere.

Finally, a long time favourite of mine, Something I've been trying to get working in Civ games since Civ2: The Flying Aircraft Carrier. In game terms it would have to not be an actual air unit, but a ground unit (sea?) that can move over all terrain, ignoring movement penalties.

In improvements, Civ4 holds up substantially better, especially Nextwar's archaeolgies, but if I remember there is a distinct lack of Fusion Power Plants. I don't have many ideas for future buildings, however, I would like to see a Fusion power equivalent to the Three Gorges Dam. Perhaps the Fusion power plant should actually be the exact same thing as the Hydro plant, except no need for water access (or uranium?)

I also really liked CtP's (and the Genetic Age mod) underwater cities. Perhaps a megafloat city instead though.

For Civics... It's hard to say, but I think there should be a new government type or perhaps an organisation civic column to represent Corporate States. Maybe it would start with organisation starting at Tribal going on to City-States onto Nation States (with something between those two) and then Corporate states (and maybe something else on the other side of Corporate State? Transnational-States?) All of these might have different bonuses, and increase the upkeep costs depending on your size? City States would be unfeasible for say, Modern Russia. However, Andorra might not draw too much benefit from having Transnational State, as it is best represented by a town improvement (if that) in Civ4.

One last thing. The UN resolution for "everyone adopt Civic A" should be based on the current Sec. General's civics. Ideally, it would allow you to choose which civic you want to force upon the world, but that seems too unrealistic for a modder.

That's my list of ideas. Comments, Criticism, Uncomfortable Silence all welcome.
 
I personally do not like NextWar that much - ok, it has clones, mechs, arcologies and other future stuff, but just does not feel much realistic or innovative. I would prefer something like this:

1) A SMAC-like future. A mod, that would introduce more social changes, something a bit more cyberpunk, shaping the mankind of the future and possibly heading for some sort of singularity. More implications of things like genetics, nanotech, AI. Parting of evolutiory ways - different civ turning into a human hive, an eudaimonic society, posthuman cybernetic economy or so. Changes of these civics becoming even more problematic as a civ becomes more integrated using one of these solutions.

2) Problems with resources: As there is a distinctive industrial age in Civ, when civs increase production at great health penalty, there should be also some shock in the future - global warming, peak oil etc. Civs could avoid these problems by adopting following strategies...
a) societal changes - probably turning into fundamentalists /green , nationalist, religious... does not matter/ and going jingo. Feeding on weaker civs and their resources.
b) hi-tech and spacetech - importing resources from space, orbital solar power plants, improved mining technology. Very, very expensive. Requires huge investments and the empire can be ran over by (a) fundamentalists meanwhile...
c) biotech - changing nature and possibly human nature too. Cheap but dangerous. Diplomatic penalties, both for "changed humans" vs normal humans and events like accidentally starting an epidemy or global crop failure.

3) Happiness and riot control - increase already presents effects of asymetric warfare and terrorism. Dangerous weapons are much easier to obtain with time (starting with nuclear weapons and ending with nanotech and biotech). Civs would have to adopt ways, how to protect themselves from fatal events like large terrorist acts, grey goo, engineered epidemics, network collapse shocks.... An individual gets much more power to destroy and kill than ever before. Reactions could be like introducing police state and mind control, establishing "benevolent" surveillance systems (possibly even AI) or bettering countermeasures to events like these after they happen.

4) Military - aside form mechs, new military techs dould look like this:
Orbital warfare - attack satellites, defense satellites, rods of gods. Powerful but expensive.
AI controlled battlefield - automated weapons (for example no war weariness if they die), pin-point targetting (ability to pick weakest unit of a type from stack, bombard a specific building or unit).
Advanced mass destruction - neutron nukes, grey goo bombs, engineered epidemics. Spies can initiate mass destruction at a (huge) cost if resources are available.
 
I'm reminded of Arthur C. Clarke's quote: "Any sufficiently advanced technology is indistinguishable from magic." So if we have a mod set sufficiently far in the future, maybe a "magical" or mystical element might be incorporated into it? Just a thought.

The future doesn't have to = super advanced technology and utopian society. My vision of the future often revolves around a dystopia, ruled either by an all-pervasive dictatorship or by the mob, with social decline accompanied by technological advance.
 
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