Verenti
Chieftain
- Joined
- Jun 15, 2007
- Messages
- 78
Okay. I have to say, most visions of the future in mods seem to suck. Not that there is really that much.
I have a lot of ideas for a Future Mod, but really no time to make one. Yeah, I know how this sounds, "PLZ MAKE MY MOD!!!!!!". Cheh. No, I'm not really saying this, I just want to put this out into the public consciousness, incase someone with the inclination and ability to make or amend such a mod is reading and says "Yeah, That would be cool"
There is a serious lack of new units. Really. Even NextWar doesn't really add that much. If you're making a future world, Hopefully there are some differences between 1970's Fighters and 2040's Fighters. Likewise, New tanks. I know Modern Armour are an endgame technology in Civ4, but if you're adding a new era, they're previous era technology: Like a modern era populated solely by Riflemen. Maybe something like a Hover-tank from Battlefield 2142, It wouldn't be that much stronger than a modern armour but it would be quicker.
For infantry, yes, there are Cyborgs and Clones from Nextwar, but what about Powered Armour? Where clone soldiers are a cheap mass troop, Powered Infantry would be an expensive alternative.
And Mecha, If it is going to be limited to four mecha (in next war) perhaps there should be a mass produced version of them at a higher tech level, Cheaper and worse than the "Prototype" version, but with infinite production capacity.
Other land vehicles ideas include a land ship: A medium speed land unit, with decent combat ability and bombard strength that treat all tiles as roads, making it ideal launch a foray. Perhaps to prevent this unit from becoming a devastating attacker, it shouldn't be allow to attack.
For sea I was thinking about an undersea walker: A submarine unit which treats water tiles as roads and can walk on land with one movement point. It would be another transport unit.
Other naval units might be an upgraded aircraft carrier (increased capacity?) or even a submersible aircraft carrier (a la Supreme Commander or Ace Combat 5). A submersible Aircraft carrier would seem to be a huge advantage, as it would be relatively safe naval base for aircraft because it couldn't be attacked without detection abilities.
As I mentioned earlier air units, New Fighters and Bombers, but could also include satellites. Satellites could be simply surveillance, or they could be attack (Tac. Nukes could be based on them, or more realistically, They could have one shot before destroying themselves) or they could co-ordinate a super-weapon, For instance: A team project, the (Orbital) Mass Driver. Once you build it you then get access to a satellite unit allowing you to expend so much money to launch a mass driver attack at a target. Mass Driver attacks wouldn't cause fallout, but they would do terrible damage and maybe turn coast line into ocean (after all you are sending large rocks at the earth at very high speeds) and maybe even cause global cooling (increased dust in the atmosphere.
Finally, a long time favourite of mine, Something I've been trying to get working in Civ games since Civ2: The Flying Aircraft Carrier. In game terms it would have to not be an actual air unit, but a ground unit (sea?) that can move over all terrain, ignoring movement penalties.
In improvements, Civ4 holds up substantially better, especially Nextwar's archaeolgies, but if I remember there is a distinct lack of Fusion Power Plants. I don't have many ideas for future buildings, however, I would like to see a Fusion power equivalent to the Three Gorges Dam. Perhaps the Fusion power plant should actually be the exact same thing as the Hydro plant, except no need for water access (or uranium?)
I also really liked CtP's (and the Genetic Age mod) underwater cities. Perhaps a megafloat city instead though.
For Civics... It's hard to say, but I think there should be a new government type or perhaps an organisation civic column to represent Corporate States. Maybe it would start with organisation starting at Tribal going on to City-States onto Nation States (with something between those two) and then Corporate states (and maybe something else on the other side of Corporate State? Transnational-States?) All of these might have different bonuses, and increase the upkeep costs depending on your size? City States would be unfeasible for say, Modern Russia. However, Andorra might not draw too much benefit from having Transnational State, as it is best represented by a town improvement (if that) in Civ4.
One last thing. The UN resolution for "everyone adopt Civic A" should be based on the current Sec. General's civics. Ideally, it would allow you to choose which civic you want to force upon the world, but that seems too unrealistic for a modder.
That's my list of ideas. Comments, Criticism, Uncomfortable Silence all welcome.
I have a lot of ideas for a Future Mod, but really no time to make one. Yeah, I know how this sounds, "PLZ MAKE MY MOD!!!!!!". Cheh. No, I'm not really saying this, I just want to put this out into the public consciousness, incase someone with the inclination and ability to make or amend such a mod is reading and says "Yeah, That would be cool"
There is a serious lack of new units. Really. Even NextWar doesn't really add that much. If you're making a future world, Hopefully there are some differences between 1970's Fighters and 2040's Fighters. Likewise, New tanks. I know Modern Armour are an endgame technology in Civ4, but if you're adding a new era, they're previous era technology: Like a modern era populated solely by Riflemen. Maybe something like a Hover-tank from Battlefield 2142, It wouldn't be that much stronger than a modern armour but it would be quicker.
For infantry, yes, there are Cyborgs and Clones from Nextwar, but what about Powered Armour? Where clone soldiers are a cheap mass troop, Powered Infantry would be an expensive alternative.
And Mecha, If it is going to be limited to four mecha (in next war) perhaps there should be a mass produced version of them at a higher tech level, Cheaper and worse than the "Prototype" version, but with infinite production capacity.
Other land vehicles ideas include a land ship: A medium speed land unit, with decent combat ability and bombard strength that treat all tiles as roads, making it ideal launch a foray. Perhaps to prevent this unit from becoming a devastating attacker, it shouldn't be allow to attack.
For sea I was thinking about an undersea walker: A submarine unit which treats water tiles as roads and can walk on land with one movement point. It would be another transport unit.
Other naval units might be an upgraded aircraft carrier (increased capacity?) or even a submersible aircraft carrier (a la Supreme Commander or Ace Combat 5). A submersible Aircraft carrier would seem to be a huge advantage, as it would be relatively safe naval base for aircraft because it couldn't be attacked without detection abilities.
As I mentioned earlier air units, New Fighters and Bombers, but could also include satellites. Satellites could be simply surveillance, or they could be attack (Tac. Nukes could be based on them, or more realistically, They could have one shot before destroying themselves) or they could co-ordinate a super-weapon, For instance: A team project, the (Orbital) Mass Driver. Once you build it you then get access to a satellite unit allowing you to expend so much money to launch a mass driver attack at a target. Mass Driver attacks wouldn't cause fallout, but they would do terrible damage and maybe turn coast line into ocean (after all you are sending large rocks at the earth at very high speeds) and maybe even cause global cooling (increased dust in the atmosphere.
Finally, a long time favourite of mine, Something I've been trying to get working in Civ games since Civ2: The Flying Aircraft Carrier. In game terms it would have to not be an actual air unit, but a ground unit (sea?) that can move over all terrain, ignoring movement penalties.
In improvements, Civ4 holds up substantially better, especially Nextwar's archaeolgies, but if I remember there is a distinct lack of Fusion Power Plants. I don't have many ideas for future buildings, however, I would like to see a Fusion power equivalent to the Three Gorges Dam. Perhaps the Fusion power plant should actually be the exact same thing as the Hydro plant, except no need for water access (or uranium?)
I also really liked CtP's (and the Genetic Age mod) underwater cities. Perhaps a megafloat city instead though.
For Civics... It's hard to say, but I think there should be a new government type or perhaps an organisation civic column to represent Corporate States. Maybe it would start with organisation starting at Tribal going on to City-States onto Nation States (with something between those two) and then Corporate states (and maybe something else on the other side of Corporate State? Transnational-States?) All of these might have different bonuses, and increase the upkeep costs depending on your size? City States would be unfeasible for say, Modern Russia. However, Andorra might not draw too much benefit from having Transnational State, as it is best represented by a town improvement (if that) in Civ4.
One last thing. The UN resolution for "everyone adopt Civic A" should be based on the current Sec. General's civics. Ideally, it would allow you to choose which civic you want to force upon the world, but that seems too unrealistic for a modder.
That's my list of ideas. Comments, Criticism, Uncomfortable Silence all welcome.