I'm sure you will be able to do that!
I just played another game and landed in 1797. I saw that there was a comprehensive guide on how to play civ2 occ. Maybe I should write one for civ1? OK, here is my first attempt at a civ1 occ strategy guide:
* Find a city site close to a river. Grassland, ocean and trade specials are good squares to use. Resources aren't that important.
* The earlier you switch to republic, the better. However, it would be a good idea to have a temple and a marketplace first so that your city can grow to size 7-9 with WLTPD. Build a militia to explore your neighborhood unless you get units from huts. Build one or two military units for martial law while in despotism. Research writing and build a library as fast as possible. Now you have a choice of going straight for republic or getting currency and mysticism first. I'm not sure which is best. If you don't have a non settler, build one when you reach city size 4. Build roads in all city squares and irrigate one or two squares so that you have one surplus food.
* Now you have a temple, marketplace, library, a size 7-8 city, 20% luxuries and republic. Research trade, establish trade routes and build the colossus. Rush caravans to complete the colossus.
* Build some diplomats and place them around your city to prevent ai's from invading your territory, Bribe annoying enemy units and disband them. Give techs and money to the ai's if they are threatening you.
* Get banking, religion and construction, build bank, cathedral, aqueduct and maybe colosseum. Celebrate to maximum city size.
* Build a university and copernicus to speed up the research.
* Newton's college. Research railroad and build railroads in all city squares. Celebrate again.
* Try to research as much as possible in the BC's since the number om lightbulbs needed for an advance is doubled in ad.
* Build caravans while you are researching. Update your army so that you can kill ai units landed on the shore next to you city. A couple of veteran catapults is good.
* Delay the research of electricity. When you do discover it, be sure to have plenty of caravans around. Use them to build Darwin's Voyage, and get electronics and computers as your free advances if possible. Use maximum taxes for a while and rush seti program.
* Research space flight, plastics and robotics. Set science att 0 and sell your university and library. Convert scientists to taxmen.
* Use the "small spaceship trick" which means building a spaceship without life support and solar panels. It will land on AC but all or most of the colonists will die. A spaceship with 1 module (habitation), 2 components and 6 structurals will have a flight time of 15 years.