farting bob
ThEy MaDe Me Do iT.
disease from polluton. citizens working in a pollution tile for 15 > 20 turns die.
Originally posted by Globetrotter
Already in another thread, but i think i'll post it here too...
Storage Pit for Shields
I don't know if this has been mentioned in this thread, but i believe a storage pit where you could store shields (for example after switching your production to a less costy improvement/unit), the x-tra shields could be stored and used next turn.
With time, we could upgrade the pit to a wider one, etc.
That would be nice especially if a player does not have anything special to build, and does not want to switch to "wealth".
Originally posted by NTJedi
How can we contact Firaxis so they can see some of these great ideas???
Originally posted by Laser guided
You mean something like a warehouse city-improvement; where you could say store up to 50 shields (just an example)??? If they did add something like that it would have to be limited it in some way. Otherwise they might as well bring back the caravans to quick build everything. Warehouses can only store so much material and then there is cost of upkeep.
Originally posted by fangnasher
How about a functional game?
Originally posted by Pembroke
So you say you want a revolution?![]()
Real Revolution
When you hit the "revolution" button to change your government type your empire splits: You command the Revolutionists, make up a new Civ name, and control half of the original cities and units. The AI commands the Loyalists with the original civ name and controlling the other half. Of course, you are now at war, and hate each others guts with the worst possible diplomatic moods.
Then it's your job to unite the Empire again. If you can.
(snip)