identifying a ctd cause

keldath

LivE LonG AnD PrOsPeR
Joined
Dec 20, 2005
Messages
7,578
Location
israel
hello all,


i have a mod with a crash in it,
and i cant seem to know how to find the cause for it.

what ways can help me identifying the reason for it?

i have civcheck by david lallen that fined xml syntax problems,
but other then that i tried using debug with visual studio but, i dont know what to do there when it directs me to a line of it finds any.

i hope some1 will point me to what can i do.

thank you in advance good people of civ.
 
Do you have Visual Studio attached to the process when the crash happens? If so you should get a message asking if you want to debug the code. From there you can at least look at the call stack to get an idea of the last thing that was going on at the time of the crash as a starting point.
 
yes im doing the debug with attached.

i think, something in the xml i did,

isnt working well, since im using a core dll of kmod (which is 100% working)

see my other thread (just 1 b4 this one - i pasted the error section i get from the visual studio, something in the cvglobals, along with some cant devide integer by 0 error

hope u can help.

r.
 
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