iEditCiv is ready for its first test run!
System Requirements:
Mac OS 10.2
It MIGHT run on 10.1, give it a try, not guarantees though.
PLEASE read the readme file.
You should be able to add stuff now. I haven't tested all permutations of adding/deleting things, so don't be suprised if you do something that crashes your game. This does not add the art needed for any of the things, so if you add units, you need to update units_32.pcx, citizens the popHeads.pcx file, Civs - the flcs & the pcx for the foreign advisor screen, etc.
Happy Modding!
Put any comments / suggestions here. Its a suprisingly short program (around 500 or so lines of code).
Download
System Requirements:
Mac OS 10.2
It MIGHT run on 10.1, give it a try, not guarantees though.
PLEASE read the readme file.
You should be able to add stuff now. I haven't tested all permutations of adding/deleting things, so don't be suprised if you do something that crashes your game. This does not add the art needed for any of the things, so if you add units, you need to update units_32.pcx, citizens the popHeads.pcx file, Civs - the flcs & the pcx for the foreign advisor screen, etc.
Happy Modding!
Put any comments / suggestions here. Its a suprisingly short program (around 500 or so lines of code).
Download