Arachnofiend
Perturbed Pugilist
- Joined
- Oct 5, 2012
- Messages
- 1,950
Many high level players agree that Rationalism takes away more from the game than it gives. It's a near automatic selection; many social policies that would be very useful in certain situations are ignored because they are less useful than going to at least Secularism in all situations. You can nerf it all you like, but no matter what you do science is still king in Civilization V and as long as that remains the case there will never be a policy tree better than Rationalism.
Since changing the fundamentals of the entire game system would be a bit too dramatic, it would likely be easier to simply remove Rationalism from the game. But the social policy screen fits so nicely as it is now... Let's assume that, if you're getting rid of Rationalism you have to replace it with something else. What would be the focus of this new tree? A popular choice I've seen is a tree focused on mid-game settling (call it Colonization or Imperialism) but surely the collective mind of the CivFanatics could conjure up some other ideas.
Since changing the fundamentals of the entire game system would be a bit too dramatic, it would likely be easier to simply remove Rationalism from the game. But the social policy screen fits so nicely as it is now... Let's assume that, if you're getting rid of Rationalism you have to replace it with something else. What would be the focus of this new tree? A popular choice I've seen is a tree focused on mid-game settling (call it Colonization or Imperialism) but surely the collective mind of the CivFanatics could conjure up some other ideas.