Many of you may remember my modding work for Civ4. I just got my hands on Civ5 and I'm giving it a good look over before I sink my teeth into the SDK.
The game is certainly... Different. I love social policies and how happiness is now a global effect, but the emphasis on flat bonuses like Maritime civs, communism, watermills, etc encourage ICS more than in Civ4. It's weird. I do like how strategic resources are handled. The first thing I would mod would be to make great people a civ-wide event just like happiness, so one need not fuss about tons of wasted GPP and otherwise optimizing it.
Other than that, I think I need to focus on something in particular to make a good mod. Rise of Mankind did a pretty good job at keeping the Vanilla flavor but expanding gameplay, but Fall From Heaven got all of the attention.
I've been wanting to make a space 4x game, but Civ4 has the graphics for it and Civ5 does not. My combat model was originally designed for Civ4's stack of death, using components and other fun stuff. Civ5's combat style really wouldn't fit space, though I do like how fights are no longer to the death and I will keep that.
I do tend to prefer economy-focused play, so other things I would change would be to make the other resources more like strategic ones, making it possible to consume them with units or buildings. Military units need to consume multiple strategic resources in late game (so a tank may suck up 2 iron, 1 oil) and cities also need to be slightly weaker. It seems like it's possible to defend a whole front with 3-4 melee units, and 2-4 siege/ranged units, which seems kinda silly.
The game is certainly... Different. I love social policies and how happiness is now a global effect, but the emphasis on flat bonuses like Maritime civs, communism, watermills, etc encourage ICS more than in Civ4. It's weird. I do like how strategic resources are handled. The first thing I would mod would be to make great people a civ-wide event just like happiness, so one need not fuss about tons of wasted GPP and otherwise optimizing it.
Other than that, I think I need to focus on something in particular to make a good mod. Rise of Mankind did a pretty good job at keeping the Vanilla flavor but expanding gameplay, but Fall From Heaven got all of the attention.

I've been wanting to make a space 4x game, but Civ4 has the graphics for it and Civ5 does not. My combat model was originally designed for Civ4's stack of death, using components and other fun stuff. Civ5's combat style really wouldn't fit space, though I do like how fights are no longer to the death and I will keep that.
I do tend to prefer economy-focused play, so other things I would change would be to make the other resources more like strategic ones, making it possible to consume them with units or buildings. Military units need to consume multiple strategic resources in late game (so a tank may suck up 2 iron, 1 oil) and cities also need to be slightly weaker. It seems like it's possible to defend a whole front with 3-4 melee units, and 2-4 siege/ranged units, which seems kinda silly.