Immense slowdown after world map swap

Ubiquitous

Chieftain
Joined
Aug 27, 2003
Messages
52
Has anyone else experienced this? The year was 1953 and I knew relatively little of the world. I swapped maps with an advanced power who had charted the globe and turn times suddenly jumped from 30 seconds to about five minutes! Has anyone else experienced this and is it a bug or just the game being a resource hog?

P4 2.53
512 RAM
64MB geforce 4 440mx
 
I figure the game is just a resource hog. This happened to me as well but later in the game as I was on a small continent with 2 other civs. Once I sent out my ships and started trading huge maps my game slowed. I mostly notice the slowing if I zoom out.

Reason why I think it is a resource hog is because your issue is more profound than mine and I have 4 times the memory, but we both experience the slow down when a large area of the world has been discovered.

After my huge map had all the land uncovered and some of the water I checked my resources and my Memory usage was at 1.04 GB! CPU was only 15-18%. Clearly the resource that it is hogging is memory.

Hoping that they patch this problem soon!
 
If it is the game being a resource hog ... then just how likely is it that a patch will offer significant help?
 
Ubiquitous said:
If it is the game being a resource hog ... then just how likely is it that a patch will offer significant help?

I think we will have to wait and see. I'm hoping that it will, because the problems you're experiencing are the same here making the game completely unplayable.

Realistically though, I think the CTDs, non-starts, and graphical anomalies will be addressed first to keep the majority pacified. I can quite easily see the 'slideshow' performance aspect being brushed under the carpet, despite people with 6800 Ultra cards being unable to play at acceptable frame rates late in the game. :crazyeye: In which case the game's going back for a refund. Problem solved.
 
some ppl mentioned the possibility of several memory leaks, patch should take care of those...i'm with ChuckLe with this one, I'm hoping that it will...
 
Ubiquitous said:
If it is the game being a resource hog ... then just how likely is it that a patch will offer significant help?

We can't be sure yet. A patch can perhaps change the way how the game deals with the "fog of war", and areas that are known but "gray" because there is no known activity until you spy on them. ;)
 
maartena said:
We can't be sure yet. A patch can perhaps change the way how the game deals with the "fog of war", and areas that are known but "gray" because there is no known activity until you spy on them. ;)

well, considering they spec'd this at min of 256mb with 512 recommended, this seems like an obvious mistake -- and thus, something that should be fixed regardless of how easily that is achieved.

if they truly believe the game is running as intended and requires no fix for this, i'd say then that they are certainly violating business ethics since the advertised reqs are simply not adequate -- at least not on my machine.

indeed, my number one question at this point is "can this game be salvaged for me?". i'm not spending more $ on upgrades at this point. it does everything [else] i need it to do. if the poor fps problem is not fixable, then i'd simply like to know so i can take back the product and move on.

Pent IV 2.6
Fx5200
512RAM
SB Live! 24bit
 
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