immortal - normal size pangea - normal speed

ic41213

Chieftain
Joined
Jan 27, 2006
Messages
7
did anyone ever win this?

if so please post your experience - i find this level a lot harder than emperor.

after the first war which i fight with axemen, swordmen and maybe catapults and macemen i turn the conquered cities to production cities (only barracks + library for culture, maybe an additional forge and courthouse) while having 1 - 3 floodplain/foodresource supported specialist science cities. then i beeline for chemistry/grenadier.

by the time i got a few grenadiers up the next enemy usually has cavalry against which i, with their industrial power, stand no chance.

maybe i should create more sience cities or try to attack weaker nations?
ot could it work to skip the renaissance units and go straight for tanks?
 
Check the sucession games forum, there are a few played on immortal, pangaea, standard. They can be won by staying on the offensive more or less constantly, managing diplomacy well and using the whip extensively, but it's defnitely not easy.

Speaking of Immortal, I would be interested in hosting or participating in a four or five player succession or demo game on that level; standard size/epic, preferably with players who, like me, are able to handle Emperor well but struggle on Immortal. Not at all sure we can win, but would sure be educational.

Any takers?
 
If you only have 1-3 specialist cities doing your research, that's your problem, you need more commerce cities.

If you're going with heavily specialist based economy, you need only a couple of standard production cities, since in times of war you can whip your high food specialist cities for an army.
 
in vanilla

What to do:

Play Japan. Go for bronze/iron. Build a second city only if you need it to work the mine. Chop. Promote city attack/cover depending on the enemy, and always have a healer in a stack. Conquer a computer. Set up a production only city and a cottages only city or two (for gold). Conquer another computer (a lagging one this time tho, dont go swords vs longbows) or a key city (religion, pyramids, prophet wonder - those are worth losing a dozen swords/axes vs longs). Do CS slingshot, build courthouses, build Heroic Epic in the production city (you should be able to build Samurai for 1-1,5 turns), switch to feudalism, overrun a strong computer with the Samurai AND catapults (promote collateral and city bombard). Maximize gold output of religious centers, build Forbidden Palace, trade stupid resources (like horses), avoid trading quality resources (like corn). By this moment you will be the strongest empire, so choose between conquest, domination, and space race victory; plan accordingly and keep your game tight.

remember that food resources beat any other resources when you specialize your cities



What not to do:

build all kinds of useless buildings, especially libraries, in all your cities. A conquered enemy capital with towns, sweet resources and Academy will outtech all your backwater cities library tech bonuses. You need Obelisk, you need Barracks, and later Courthouses. That's it. Each and every other building, even lighthouses, you build after a careful review whether you ACTUALLY need it. Naturally enough your commerce centers will need libraries, you production center will need a forge, your great people city will need temples and stuff, but most of your cities don't really need this shiit. A library is worth almost 3 axes, 10 libraries are worth an army no Immortal computer can field or stop with a single garrison in early/mid game. In time you will have so many lux and health resources, that your new cities will be just fine even with the minimum of buildings.

waste your workers time on unimportant cities/projects

Fukc up your CS sligshot with Masonry

research things you don't really need. Once you have your empire going, you will have all the time needed to beat leading computers even for space race, while enjoying lag research bonus, or while exploiting obscure tech branches for mass tech trades.

build wonders in your production center. Your best production city IS FOR UNITS ONLY

***

Once you master Japan, master Rome, their pangea strategy is only slightly different. If you ultimately find warring and massive empires untasteful for your style, try cultural victories on Pangea, but keep in mind that they require advanced military tactics to deal with the vast computer armies that will invade your happy little empire.
 
thanks for your answers, they seem quite useful.

i started a new game with a chariot rush and have almost 2 civs destroyed by 1AD (switching to swordmen after the first civ)- looks promising. i wont be playing during the next few days though.
 
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