Imperial Roads?

LastWordz

Chieftain
Joined
Jul 20, 2006
Messages
22
Location
Chicago, IL
I remember in TAM for Civ3 there was an improved road tech that replaced the Railroad graphics and allowed for increased movements in the later game - required Marble, I believe? Is something like this planned for Civ 4? I always thought it was a nice touch. I seem to recall a replacement graphic for roads released not too long ago to make the dirt roads look like concrete highways in the modern era - perhaps that could be adapted?
 
It could. It will take some work to get them in as a replacement for the railroads, maybe I'll try that when I need a break from the AI unless Thamis beats me to it. That would certainly reduce the over-powered combination of Legionaries and the current Road Building tech movement bonus, might even make stone a worthwhile resource in the process :)
 
Seven05 said:
It could. It will take some work to get them in as a replacement for the railroads, maybe I'll try that when I need a break from the AI unless Thamis beats me to it. That would certainly reduce the over-powered combination of Legionaries and the current Road Building tech movement bonus, might even make stone a worthwhile resource in the process :)

Aye... my thoughts exactly.

Incidently, relating to the Stone resource - it would probably be applicable to some of the older wonders for a build-speed increase... Stonehenge, Pyramids, that first Oracle, Sphynx, and a few others?
 
I think I saw the perfect graphics for such roads in some screenshots a while a go. It was paved roads in some Warlords screens. So I guess the TAM team can easely implement this after the expansion.
 
Seven05 said:
the current Road Building tech movement bonus
The road building has been implemented as to replace "railroad" (imperial roads), the movement capacity was quite inaccurate with antiquity.
 
Back
Top Bottom