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Imperialistic trait

sigmakan

Warlord
Joined
May 7, 2006
Messages
217
I noticed that the imperialistic trait(50% production boost when creating settlers) doesn't really work the way it says.

As you all know, when making a settler food is turned into hammers. One would think that this 50% modifier would be applied to the cummulative hammers(base hammers + food hammers). But in fact, the modifier is only applied to the actual hammers and not the food hammers.

I am not sure if the devs intended it to be this way, but I doubt it. If they did program it this way on purpose I think its kinda silly. I almost always make settlers in my food rich cities and not my hammer rich cities.

Anyone else notice this?

settler.jpg


EDIT, added screenshot
 
jimbob27 said:
I'm pretty sure it's intended to be that way.

Really. So early in the game it probably only equates to about a 25% increase in settler production assuming equal amounts of hammers and food being invested.

I guess this means you should maximize hammers when producing settlers as imperialistic.
 
50_dollar_bag said:
I guess this means you should maximize hammers when producing settlers as imperialistic.

Exactly. In fact, the computer will value hammers over food when you build settlers as an imperialistic leader.
 
This is why mining is a good starting tech for imperialistic leaders
 
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