Thedrin said:I suppose they could increase the amount of XP required to generate great generals.That would enhance its power - the more XP required for a great general, the greater the bonus from imperislistic.
I don't see how that improves the Imp Trait. Wouldn't the ratio between the number of GGs an Imp Leader gets compared to a Non-Imp leader be more or less the same?
If both a Imp and a non-imp leader accumulated 400XP towards getting GGs
an Imp leader would get 5 GGs and have 85XP on getting it's 6th GG
a non Imp leader would get 4 GGs exactly.
Imp (15, 30, 45, 60, 75, 90, 105)
Non-Imp (30, 60, 90, 120)
If we were to double the amount of XP required to produce a GG then
an Imp leader would get exactly 4 GGs
while the non-Imp leader would get 3 GGs and have 40XP towards it's 4th one.
Imp (30, 60, 90, 120)
Non-Imp (60, 120, 180, 240)
Now assuming both Leaders accumulated 800XP for the sake of comparing, not that I've ever accumulated that many XP before.
An Imp Civ would get 6 GGs and have 170XP towards it's 7th GG
A non-Imp Civ would get 4 GGs and have 200XP towards it's 5th GG
Imp (30, 60, 90, 120, 150, 180, 210.)
Non-Imp (60, 120, 180, 240, 300.)
So the Ratio isn't the same I guess, but from my point of view the advantage is still very marginal.
Sure I get a lot more GGs if I accumulate a high amount of XP for the Imp leader but by that point in the game, it's more or less over. I've either conquered half the world and won domination in which case I'd be better off using other Warmonger traits or there aren't enough turns to accumulated that many XP towards GGs.