Tomice
Passionate Smart-Ass
While I really appreciate the fact that the precise amount of each strategic resource is counted now, I had no success understanding how the system will work exactly. It also seems to change a lot between versions.
The analyst site has some detail, but I'm not sure if it's up to date.
Has anyone checked the press release gameplay vids regarding details? What are your thoughts so far?
As far as I have seen, Oil seems extremely important, as most lategame units need 1/turn. Plus we need it for power generation.
Coal seems less used for units (and only makes sense for Ironclads and Battleships anyway), so we'll probably use it more than we like for power generation. It's also used for railroads.
Uranium will probably be needed for nukes, nuclear plants, GDR's and possibly nuclear subs.
Aluminum seems exclusively meant for airplanes.
I'm less sure about niter, horses and iron. Horses will most likely be needed for light horse units, while knights seem to switch between horses and iron, but I've also read somewhere cuirassiers need niter instead.
All this seems quite chaotic, some resources like iron seem to get less attention than they'd deserve (as a lack of iron was a wartime problem up to the 20th century, especially when needing lots of tanks or ships).
The analyst site has some detail, but I'm not sure if it's up to date.
Has anyone checked the press release gameplay vids regarding details? What are your thoughts so far?
As far as I have seen, Oil seems extremely important, as most lategame units need 1/turn. Plus we need it for power generation.
Coal seems less used for units (and only makes sense for Ironclads and Battleships anyway), so we'll probably use it more than we like for power generation. It's also used for railroads.
Uranium will probably be needed for nukes, nuclear plants, GDR's and possibly nuclear subs.
Aluminum seems exclusively meant for airplanes.
I'm less sure about niter, horses and iron. Horses will most likely be needed for light horse units, while knights seem to switch between horses and iron, but I've also read somewhere cuirassiers need niter instead.
All this seems quite chaotic, some resources like iron seem to get less attention than they'd deserve (as a lack of iron was a wartime problem up to the 20th century, especially when needing lots of tanks or ships).