King Phaedron
Warlord
- Joined
- Oct 9, 2017
- Messages
- 180
Based on Ishmeria, the map from SNES Gemfire, which is itself probably based on the UK. More of Europe map, but as always I've included an advanced line up. I was originally just going to make the vertical Pangaea in the center and do nothing with the oceans, since Gemfire is not about the oceans, but decided to do something with it, and included a bonus 13th Civilization. This map is best suited for: Domination. The Center of the original Map is massive mountains. There are a lot of mountains, but to make things interesting I made Centra into a water area for six city states, and while the Gemfire map doesn't show any rivers or inner coast, it's clear they exist when you enter the battle stage for each province. Religious Civs start in Areas with good spots for Holy Sites. Very little Snow in this map, but you can build the Amundsen on the northern Fish shaped Island.
Civilizations: 13 (Built the map around some Civs and their abilities, others just added based on personal preferences)
City States: 21
Wonders: 16
Recommended modes: Apocalypse / high disasters, Secret Societies, Heros, Barbarian Clans
(Note: I do NOT designate coastal lowlands in any of my maps. It's too much work and Climate predictions have been wrong for 50+ years)
Based on... (Skulls are start locations of Civs. I turned the 30 provinces into 30 Continents.) Gemfire was mainly a "conquer every region" kind of game. The map is a bit wider then it should be. There is room for a good 10 cities or so before additional expansion via War. There is a lot of open grassland in this map, but always a nearby mountain for an aquaduct.
Advanced Starts Lineup:
Regions 7,8 Norwood, Lisle - Scotland (also good for: Coastal Civs)
Details: Tons of Forests, lots of Luxuries
Districts: Good setups for Harbors, Commercial Zones, Industrial Zones, Tier 3 Holy Sites for 6 cities
Home Wonder: Torres Del Paine, Nearby Wonder: Giants Causeway (likely to also be controlled by Scotland)
Nearby City States: Zanzibar
Region 10 Rodale - Vietnam
Details: Forest everywhere, Horses and Niter, but hard to find Iron. Close distance to Scotlands capital.
Nearby Wonder: Giants Causeway
*I wasn't going to include Vietnam, but no one else is suitable for this area.
Nearby City States: Brussels, Bologna, Ayuthaya, Valetta, Kandy, Samarkand (Hereafter to be called The Big Six)
Region 3 Cobridge - Russia (Also good for: Canada, Poland)
Home Wonder: Everest
Nearby Wonders: Kilmanjaro, Eye...
Districts: Tier 2 Holy Sites, Good Harbors, one or two good setups for Industrial
Region 4 Banshea - Macedon
Home Wonder: Eyejafkal...
Home City State: Kabul
Details: Good spots for Industrial Zones, lots of Strategic Resources. Limited Fresh Water
Region 6 Hyland - Gaul (Also decent for other hill lovers like Ethiopia)
Details: Lots of hills, strategic resources, limited lake and rivers. Close distance to Russian Capital
Nearby Wonders: Mount Roraima, Nearby City States: The Big 6
Region 12 Ostlan - Netherlands (also good for, Egypt, Babylon)
Details: tons of Swamps and Sugar, especially in the rows of grassland just south.
Excellent setups for Polders. (region 18 was swamp and water heavy in Gemfire)
Region 22 Londre - Byzantium (Also good for Germany, England, or religious civs)
Details: Tier 1 Holy Site Setups for 12 cities, Tier 1 Harbors, C Zones, a couple good Industrial Zone Setups
*Strong resources. This province was home to King Eselred, ruler of Ishmeria, Gemfires main enemy, The lankshire family
*Byzantium has the strongest setups on this map. Gemfire begins with the other lords declaring indepdence
Home Wonder: Sahaya Beyda (with nearby mountains, intended for 3 Epic Holy Sites with 6 or 7 adjacency)
Nearby City States: The Big 6, Mohenjo Daro, Muscat, Granada, Chinguetti
Region 30 Farlan - Mongolia (Also good for non religious Cavalry Civs.)
Details: Good harbor setups, not intended for holy sites. Limited Fresh Water)
Nearby Wonder: Tsingy
Region 29 Cambry - Georgia (I usually add them to a game for their music)
Details: Tier 4 holy Sites for 6 or 7 cities, Tier 3 Harbors.
Nearby Wonders: Uluru, Delicate Arch (likely to be settled by Georgia, and good holy sites for cities 8,9)
Nearby City States: Nazca, Armagh, Buenos Aries
*wedged between Scythia, Mongolia, and Byzantium, this is a hostile neighborhood for Georgia, but their lands are highly defensible
Region 27 Penzan - Scythia (think Pirates of Penzance)
Details: Lots of Horses, Cows, Sheep, this area was made with Scythia in mind.
Home Wonder: Gobustun. (With town setups for 3 adjacent holy sites)
Nearby City States: Armagh, Buenos Aries
*As with Scotland, their capital is forward, so they can forward settle and fill out backlands later
Region 13 Powice - Spain (also good for, other coastal Civs)
Details: Tier 2 Harbors, Tier 3 Holy Sites in about 8 cities.
Home Wonder: Devils Tower
*Spains area is a bit crowded, but they should also settle the island chains, rather then Scythia
Region 23 Attley - France (As Medici) Also good for: Inca, Ethiopia, Gran Columbia, Babylon. (although not many rivers)
Details: One must pass through their lands to go just about anywhere. Lots of mountains, Rainforest, good setups for Campus
Home Wonder: Pamukale
Nearby City States: The Big 6, Armagh, Buenos Ares
*Limited Fresh Water for about 6 cities, Crowded, Defensible, Surrounded. Competes with Byzantium for Coastal Access
Region ?? Ocean - Indonesia (Also good for England, Phoenicia, Portugal, other Coastal and Religious Civs)
Details: An isolated narrow snake continent with lots of islands, and strong resources at the Capital
Districts: Tier 3 Holy Sites for up to 12 cities, but tile buying required. Good Harbors.
Nearby Wonder: Crater Lake
Home City States: Auckland, Nan Madool, La Venta
*A very strong coastal religious setup with ideal CS allies. The holy sites get bumped up due to their ability.
Provinces:
0x00 1: Dunmoor - Vaalbara
0x01 2: Carveti - Lemuria
0x02 3: Cobrige - Siberia
0x03 4: Banshea - Vendian
0x04 5: Petaria - North America
0x05 6: Hyland - Europe
0x06 7: Norwood - Pannotia
0x07 8: Lisle - Avalonia
0x08 9: Erewood - Pangaea
0x09 10: Rodale - Rodinia
0x0A 11: Hermet - Pangea ultima
0x0B 12: Ostlan - Euromerica
0x0C 13: Powice - Baltica
0x0D 14: Cardyf - Azania
0x0E 15: Eljing - Kernorland
0x0F 16: Centra - Zealandia
0x10 17: Culver - Columbia
0x11 18: Lindum - America
0x12 19: Caster - South Ameirca
0x13 20: Anglia - Asiamerica
0x14 21: Oldlyn - Kazakstania
0x15 22: Londre - Gondwana
0x16 23: Attley - Cimmeria
0x17 24: Linden - Congo
0x18 25: Ashlan - Amasia
0x19 26: Penzan - Terra Australis
0x1A 27: Belgam - Australia
0x1B 28: Celsea - Laurentia
0x1C 29: Cambry - Laurasia
0x1D 30: Farlan - Asia
CS resources: Turtles9, Mercury11, Iron10, Horses6, niter5,
Faith: Kandy, Armagh, La Venta, Nazca, Chinguetti
Cultr: Mohenjo, Ayuthaya, Nan madool
Trade: Hunza, Mogadishu, Samarkand, Zanzibar, Muscat
Miltr: Valletta, Kabul, Granada,
Indus: Auckland, Brussels, Buenos
Scnce: Bologna, Nalanda,
Note: (Other Luxury Resources capped at 8, with 4-6 copies in the same land for Trading)
I could've made this a 15 Civ map, and it would've been a good map for Maori, but too many Civs puts a strain on Heros and Great People)
Civilizations: 13 (Built the map around some Civs and their abilities, others just added based on personal preferences)
City States: 21
Wonders: 16
Recommended modes: Apocalypse / high disasters, Secret Societies, Heros, Barbarian Clans
(Note: I do NOT designate coastal lowlands in any of my maps. It's too much work and Climate predictions have been wrong for 50+ years)
Based on... (Skulls are start locations of Civs. I turned the 30 provinces into 30 Continents.) Gemfire was mainly a "conquer every region" kind of game. The map is a bit wider then it should be. There is room for a good 10 cities or so before additional expansion via War. There is a lot of open grassland in this map, but always a nearby mountain for an aquaduct.
Advanced Starts Lineup:
Regions 7,8 Norwood, Lisle - Scotland (also good for: Coastal Civs)
Details: Tons of Forests, lots of Luxuries
Districts: Good setups for Harbors, Commercial Zones, Industrial Zones, Tier 3 Holy Sites for 6 cities
Home Wonder: Torres Del Paine, Nearby Wonder: Giants Causeway (likely to also be controlled by Scotland)
Nearby City States: Zanzibar
Region 10 Rodale - Vietnam
Details: Forest everywhere, Horses and Niter, but hard to find Iron. Close distance to Scotlands capital.
Nearby Wonder: Giants Causeway
*I wasn't going to include Vietnam, but no one else is suitable for this area.
Nearby City States: Brussels, Bologna, Ayuthaya, Valetta, Kandy, Samarkand (Hereafter to be called The Big Six)
Region 3 Cobridge - Russia (Also good for: Canada, Poland)
Home Wonder: Everest
Nearby Wonders: Kilmanjaro, Eye...
Districts: Tier 2 Holy Sites, Good Harbors, one or two good setups for Industrial
Region 4 Banshea - Macedon
Home Wonder: Eyejafkal...
Home City State: Kabul
Details: Good spots for Industrial Zones, lots of Strategic Resources. Limited Fresh Water
Region 6 Hyland - Gaul (Also decent for other hill lovers like Ethiopia)
Details: Lots of hills, strategic resources, limited lake and rivers. Close distance to Russian Capital
Nearby Wonders: Mount Roraima, Nearby City States: The Big 6
Region 12 Ostlan - Netherlands (also good for, Egypt, Babylon)
Details: tons of Swamps and Sugar, especially in the rows of grassland just south.
Excellent setups for Polders. (region 18 was swamp and water heavy in Gemfire)
Region 22 Londre - Byzantium (Also good for Germany, England, or religious civs)
Details: Tier 1 Holy Site Setups for 12 cities, Tier 1 Harbors, C Zones, a couple good Industrial Zone Setups
*Strong resources. This province was home to King Eselred, ruler of Ishmeria, Gemfires main enemy, The lankshire family
*Byzantium has the strongest setups on this map. Gemfire begins with the other lords declaring indepdence
Home Wonder: Sahaya Beyda (with nearby mountains, intended for 3 Epic Holy Sites with 6 or 7 adjacency)
Nearby City States: The Big 6, Mohenjo Daro, Muscat, Granada, Chinguetti
Region 30 Farlan - Mongolia (Also good for non religious Cavalry Civs.)
Details: Good harbor setups, not intended for holy sites. Limited Fresh Water)
Nearby Wonder: Tsingy
Region 29 Cambry - Georgia (I usually add them to a game for their music)
Details: Tier 4 holy Sites for 6 or 7 cities, Tier 3 Harbors.
Nearby Wonders: Uluru, Delicate Arch (likely to be settled by Georgia, and good holy sites for cities 8,9)
Nearby City States: Nazca, Armagh, Buenos Aries
*wedged between Scythia, Mongolia, and Byzantium, this is a hostile neighborhood for Georgia, but their lands are highly defensible
Region 27 Penzan - Scythia (think Pirates of Penzance)
Details: Lots of Horses, Cows, Sheep, this area was made with Scythia in mind.
Home Wonder: Gobustun. (With town setups for 3 adjacent holy sites)
Nearby City States: Armagh, Buenos Aries
*As with Scotland, their capital is forward, so they can forward settle and fill out backlands later
Region 13 Powice - Spain (also good for, other coastal Civs)
Details: Tier 2 Harbors, Tier 3 Holy Sites in about 8 cities.
Home Wonder: Devils Tower
*Spains area is a bit crowded, but they should also settle the island chains, rather then Scythia
Region 23 Attley - France (As Medici) Also good for: Inca, Ethiopia, Gran Columbia, Babylon. (although not many rivers)
Details: One must pass through their lands to go just about anywhere. Lots of mountains, Rainforest, good setups for Campus
Home Wonder: Pamukale
Nearby City States: The Big 6, Armagh, Buenos Ares
*Limited Fresh Water for about 6 cities, Crowded, Defensible, Surrounded. Competes with Byzantium for Coastal Access
Region ?? Ocean - Indonesia (Also good for England, Phoenicia, Portugal, other Coastal and Religious Civs)
Details: An isolated narrow snake continent with lots of islands, and strong resources at the Capital
Districts: Tier 3 Holy Sites for up to 12 cities, but tile buying required. Good Harbors.
Nearby Wonder: Crater Lake
Home City States: Auckland, Nan Madool, La Venta
*A very strong coastal religious setup with ideal CS allies. The holy sites get bumped up due to their ability.
Provinces:
0x00 1: Dunmoor - Vaalbara
0x01 2: Carveti - Lemuria
0x02 3: Cobrige - Siberia
0x03 4: Banshea - Vendian
0x04 5: Petaria - North America
0x05 6: Hyland - Europe
0x06 7: Norwood - Pannotia
0x07 8: Lisle - Avalonia
0x08 9: Erewood - Pangaea
0x09 10: Rodale - Rodinia
0x0A 11: Hermet - Pangea ultima
0x0B 12: Ostlan - Euromerica
0x0C 13: Powice - Baltica
0x0D 14: Cardyf - Azania
0x0E 15: Eljing - Kernorland
0x0F 16: Centra - Zealandia
0x10 17: Culver - Columbia
0x11 18: Lindum - America
0x12 19: Caster - South Ameirca
0x13 20: Anglia - Asiamerica
0x14 21: Oldlyn - Kazakstania
0x15 22: Londre - Gondwana
0x16 23: Attley - Cimmeria
0x17 24: Linden - Congo
0x18 25: Ashlan - Amasia
0x19 26: Penzan - Terra Australis
0x1A 27: Belgam - Australia
0x1B 28: Celsea - Laurentia
0x1C 29: Cambry - Laurasia
0x1D 30: Farlan - Asia
CS resources: Turtles9, Mercury11, Iron10, Horses6, niter5,
Faith: Kandy, Armagh, La Venta, Nazca, Chinguetti
Cultr: Mohenjo, Ayuthaya, Nan madool
Trade: Hunza, Mogadishu, Samarkand, Zanzibar, Muscat
Miltr: Valletta, Kabul, Granada,
Indus: Auckland, Brussels, Buenos
Scnce: Bologna, Nalanda,
Note: (Other Luxury Resources capped at 8, with 4-6 copies in the same land for Trading)
I could've made this a 15 Civ map, and it would've been a good map for Maori, but too many Civs puts a strain on Heros and Great People)
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