As to the +20% strength to units within cultural borders idea, maybe have it as 2 first strikes for every unit within cultural borders instead. The original Protective trait (as was released) was Drill I and Drill II promotions to Archery and Gunpowder units but was changed - I dare say - because it could be used aggressively very effectively. With this though, the bonus exists, but only domestically, allowing it to fight effectively within their own borders.
2 first strikes LOL... I'd have a Problem with Toku, especially his defending Samurai and 3 Promotions Gunpowder units.
That's interesting that first strikes, are actually a chance at first strike and if you're unlucky that unit is as good as being unpromoted, I like your idea of improving first strikes to be more certain.
I've always thought that 3-6 first strikes meant I'd at least get 3 Free shots that my opponent, but it actually meant 3 chances of getting a hit :S... no wonder I hate First strikes so much, when I use Drill IV Redcoats, they tend to more likely die then CR3 Redcoats... :S
it also makes sense to why first strike aren't included in combat odds, because they'd have to show you 2 seperate calculations,
These are the odds of your first strike hitting
These are the odds that you will win the battle (Exclusive of First strike)
yatta77 said:First I'd like to say that what I say here are just simple opinions based on my experience playing. I really hope you don't think of it as something personal
I apologies if I sound like I'm taking things personally, and I'm not, I'm just stating my opinion on things.
yatta77 said:...Beside that, the bonuses you propose to add to the Drill line are something already available with the promotions "Shock", "Pinch", and "the one for siege" (don't remember the name, sorry)
The idea was to give it a mini boost because first Strikes don't always hit and you can't have all the Counter and Drill promos unless you have a high experienced unit
yatta77 said:Really? You teached me something! I tought they were! Thanks!
Yeah they aren't included, check the War Academy on Combat articles for more information,
Btw Tought is actually Spelt "Thought" with an 'h'
yatta77 said:...well, that was my idea actually about aquaducts, as I said few posts above. Beside Aqueduct not beeing taken as 1/2 price building from the other traits. But improving the Castles would be ok too, and the +2xp Siege might be fair as a balancing idea (it makes the 1/2 price building more interesting), also if it has not really much to share with "protective" to me.
The idea of Giving castles +2Xpto Siege is because the Spanish Citadel gives +5XP to Siege and it'd similar to Stables and the Mongol Ger
Castle = + 2xp to siege
Citadel = + 5xp to siege
Stables = 2xp to Mounted
Ger = 4xp to Mounted.