etj4Eagle
ACME Salesman
With all the posts on how unrealistic city flipping is, I wonder what should be done to improve the situation (while still letting cities flip).
As one of the biggest complaints appears to be the loss of your garison, and yes I do agree loosing ten highly trained infantry to be very annoying. So at minimum, one change should be that the garison is just expelled from the city (damaged though). However artillery should be left in the city (with a chance to be destroyed) and planes should have a chance of being destroyed instead of escaping (being caught on the grounds).
The other issue is how to do the actual resistance and I think cultural flips should have a resistance. Below is my thoughts for an improved system:
* Just as there are three happy citizen levels, there should be three loyalty levels: loyal, passive resistance, and actively resisting. And you will of course be able to find out why the people feel as they do. (Maybe there should be a toggle between the happiness and loyaltly display). This way you can find out that that French city over the border is causing trouble, or maybe they just long to be home.
* When ever there are more resistors (active or passive) then loyal citizens the city should be in resistance. And there is the potenital for expelling the military. Also a resisting city would not get any defensive bonus.
* Though expellation of the military should be based on some ratio of resisting citizens to land military forces. Possibly that they engage in a kind of combat with one of the following outcomes: injured military unit, loss of pop point, nothing. And that only if all military units are injured is there a possibility that they will be expelled (might also require military units not healing as quickly in cities that are resisting). And that maybe every three passive resitors act like an active one this respect.
* With this there should also be the possible of having your troops crush the resistance. During which they would fully take care of the passive ones, and increase the chance that pop would be decreased. But everytime they do this another active resistor should be created.
* If ever all your population are resistors the garison should be imeadiatly withdrawn (basically they get ditraught and pull out).
These changes probably are too complex to implement. But I think we need a full overhaul to the system. I like the concept, but it needs to be deepened, as right now there is just no ryhme or reason to why things happen. And there is no reason to loose your whole garison, at minimum the game should just expell your troops to the tiles around the city (and maybe make the city nationalityless for a turn so that you have the chance to retake it without starting a war.
Hopefully those who have played the game more can give their thoughts and suggestion on how to reform the current system.
As one of the biggest complaints appears to be the loss of your garison, and yes I do agree loosing ten highly trained infantry to be very annoying. So at minimum, one change should be that the garison is just expelled from the city (damaged though). However artillery should be left in the city (with a chance to be destroyed) and planes should have a chance of being destroyed instead of escaping (being caught on the grounds).
The other issue is how to do the actual resistance and I think cultural flips should have a resistance. Below is my thoughts for an improved system:
* Just as there are three happy citizen levels, there should be three loyalty levels: loyal, passive resistance, and actively resisting. And you will of course be able to find out why the people feel as they do. (Maybe there should be a toggle between the happiness and loyaltly display). This way you can find out that that French city over the border is causing trouble, or maybe they just long to be home.
* When ever there are more resistors (active or passive) then loyal citizens the city should be in resistance. And there is the potenital for expelling the military. Also a resisting city would not get any defensive bonus.
* Though expellation of the military should be based on some ratio of resisting citizens to land military forces. Possibly that they engage in a kind of combat with one of the following outcomes: injured military unit, loss of pop point, nothing. And that only if all military units are injured is there a possibility that they will be expelled (might also require military units not healing as quickly in cities that are resisting). And that maybe every three passive resitors act like an active one this respect.
* With this there should also be the possible of having your troops crush the resistance. During which they would fully take care of the passive ones, and increase the chance that pop would be decreased. But everytime they do this another active resistor should be created.
* If ever all your population are resistors the garison should be imeadiatly withdrawn (basically they get ditraught and pull out).
These changes probably are too complex to implement. But I think we need a full overhaul to the system. I like the concept, but it needs to be deepened, as right now there is just no ryhme or reason to why things happen. And there is no reason to loose your whole garison, at minimum the game should just expell your troops to the tiles around the city (and maybe make the city nationalityless for a turn so that you have the chance to retake it without starting a war.
Hopefully those who have played the game more can give their thoughts and suggestion on how to reform the current system.