Inca : Great Civ, or Greatest Civ?

AbbieRevo

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Seriously, practically free roads (gold) no penalty for hill movement (combat) the ability to turn mountain ranges into the equivalent of rivers or better as far as hills are concerned (food and hammers) plus a UU that is nothing to sneeze at in the ancient an medieval eras (assuming you upgraded to crossbows).

So well rounded, simple to succeed with, and generally great. After all, who needs a badass UU when your economy is playing by totally different rules?
 
It's a good civ. Not the greatest, as terrace farms don't get any bonuses from fertilizer, and the UU is fairly weak.

It's also harder to expand outside of mountains, where the UI and UA aren't as effective.
The gold savings is nice, but roads are rarely a huge part of your economy.
 
It's a good civ. Not the greatest, as terrace farms don't get any bonuses from fertilizer, and the UU is fairly weak.

It's also harder to expand outside of mountains, where the UI and UA aren't as effective.
The gold savings is nice, but roads are rarely a huge part of your economy.

It's probably not the most powerful, but I've found it's the one I have the most fun playing.
 
It's a good civ. Not the greatest, as terrace farms don't get any bonuses from fertilizer, and the UU is fairly weak.

It's also harder to expand outside of mountains, where the UI and UA aren't as effective.
The gold savings is nice, but roads are rarely a huge part of your economy.

Unless you're the Inca!
 
The Inca are an okay civ.
Not my favorite though.
It would be nice if there was a much bigger mountain bias.
I once started a game near 1 mountain.
I prefer to be tucked away behind a chain, after that you are unbeatable.
 
If I get a start as the Inca in relatively flat terrain I'll just restart; there's not much point in playing the Inca on the flat.
It's a good civ. Not the greatest, as terrace farms don't get any bonuses from fertilizer, and the UU is fairly weak.
Do you mean terrace farms don't get the extra food bonus like river-farms get from Civil Service?
Inca will often still profit from Fertilizer. Their starting bias is hills and hills often have sheep.
 
If I get a start as the Inca in relatively flat terrain I'll just restart; there's not much point in playing the Inca on the flat.Do you mean terrace farms don't get the extra food bonus like river-farms get from Civil Service?
Inca will often still profit from Fertilizer. Their starting bias is hills and hills often have sheep.

I think he means the +1F on non freshwater farms you get when you discover fertilizer
 
I think he means the +1F on non freshwater farms you get when you discover fertilizer

First off, I love the Inca, and think the Fertilizer trade-off is just fine, because if your placement is smart, your terrace farms are 3-4 food a pop, as well as the hill production. 2-4 of these plots for one city, and you're just as well-off as you could be on a string of flood plains.

Their starting bias is hills and hills often have sheep.

For the Inca, this really just adds insult to injury, 'cause whenever I see sheep as the Inca, I curse in my head. Usually the stupid sheep graze on the only hill plot surrounded by 5 mountains :mad:
 
i have never played as inca (no dlc) but from what ive heard the inca are really good because they have a strong economy but i think science is the most important thing your civ can have so babylon is definately best but i would think inca are second or third overall. idk really because i dont know how people rate korea which is what would probably take second over inca
 
For the Inca, this really just adds insult to injury, 'cause whenever I see sheep as the Inca, I curse in my head. Usually the stupid sheep graze on the only hill plot surrounded by 5 mountains :mad:
Yes, that's very true. I often think 'if those sheep were not there, the tile would actually be better (for Inca)'.
 
Great civ, but the mountain/hill dependancy makes them not the greatest (no civ is or should be imo).
 
Inca are probably my favourite civ and i would argue there one of the best, why?

-free/half-price roads which ease economy worries in the early game and allows to build up more units without worrying about debt. Generates quite a significant amount more with a large puppet empire than usual

-no hill penalty, very useful for quick deployment of any unit and withdrawals/swaps/setting up artillery if needed. the greatest thing i like about this is that it applies to every single unit. There is hills essentially everywhere which makes this ability useful practically anywhere on the land-map, throughout every age in the game

-slinger withdrawal bonus and upgrading a whole bunch of slingers to crossbowmen to carry on that attribute (very useful for creating traps for AI units to fall into - even though they seem to do that well enough on their own anyway)

-Good at settling in harsh locations thanks to the terrace farm, opens up many locations for them.

-Mountain biased sometimes offers great protection/isolation from other AI's that will covet your lands.

For me, there definitely a top-tier civ. i do have to agree with an above poster though - there is nothing more aggravating then finding a hill surrounded by 4 mountains, only to be settled by a sheep :mad:
 
Inca are probably my favourite civ and i would argue there one of the best, why?

-free/half-price roads which ease economy worries in the early game and allows to build up more units without worrying about debt. Generates quite a significant amount more with a large puppet empire than usual

-no hill penalty, very useful for quick deployment of any unit and withdrawals/swaps/setting up artillery if needed. the greatest thing i like about this is that it applies to every single unit. There is hills essentially everywhere which makes this ability useful practically anywhere on the land-map, throughout every age in the game

-slinger withdrawal bonus and upgrading a whole bunch of slingers to crossbowmen to carry on that attribute (very useful for creating traps for AI units to fall into - even though they seem to do that well enough on their own anyway)

-Good at settling in harsh locations thanks to the terrace farm, opens up many locations for them.

-Mountain biased sometimes offers great protection/isolation from other AI's that will covet your lands.

For me, there definitely a top-tier civ. i do have to agree with an above poster though - there is nothing more aggravating then finding a hill surrounded by 4 mountains, only to be settled by a sheep :mad:

Flavorwise, I also like that their ability fits nicely with Machu Picchu (an Incan wonder). Gamewise, there are also several hidden benefits. Not only do you get more cash from not paying road costs, but also more production (working more hills) and science (more likely to be next to a mountain=observatories).
 
Incas are a load of fun and seriously over powered on the Highlands map. Get them off the Highlands map on normal terrain and they are a fairly ordinary civ. You can also fudge by setting the world age to 3 billion years and hope for some nearby mountain/hill combinations.
 
I've always had pretty good luck with them. Even if you don't start near a mountain range, there are usually 2-3 per continent.

Even if their ability was only "Half-price Roads" that would still be pretty awesome, and there are always hills, even if not mountains, so those roads are free.

Also, as SammyK mentioned, if you get Machu Picchu, it can be a huge boon to your economy.

They work best with lots of expansion, military and peaceful.
 
I think they are a great civ, and on a highland map, the greatest.

The road bonus is very nice, but you kinda have to go wide to take advantage of it which limits the playstyle a bit. The terrace farm has awesome potential, but is a bit too dependent on the map.

Nice Colbert reference btw.
 
I just finished my first full game with the Incans last night and really enjoyed playing with them. My start was okay, but I did move my settler until Turn 3 (yes I know, gasp) for a fantastic capital site with lots of hills/mountains AND 3 riverside wheats. I found it easy to ICS with the Incans and I like the Terrace Farm building. The UA for the roads too is nice because I could keep up a very decent income.

The mountain bias makes it so you can have some defendable cities too. I made one city that I knew would probably get attacked in a place where the only way to attack it was through a 1 tile chokehold (with mountains) over a river. When I settled it, I said out loud, "try attacking this one, Denmark!"

It may not be the "best" Civ, especially since the Slinger is nothing special I feel, but it's certainly a very fun one. Also I like the American soundtracks.
 
Sorry, but mountains are an issue there... I find it's hard to build cities around mountains. They are nice for observatories, but there you go with the science win predictablity again hehe. To be honest, I got the Inca DLC, but don't play Inca much. As an AI opponent, well I find them aggressive, but little else.
 
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