JosEPh_II
TBS WarLord
Have been playing WTO for past 2 days and one thing is standing out to me. For the English getting a varied Immigration select of colonists is very hard. The ones that do show up on the Docks are almost always Indentured servants. Where is the balance the stock game or even RaR had before? Is this intentional?
After you bring the Indentured servant (IS for short now) to your colonies it does not take very long before they run away. If the Settlement is Guarded by any Military unit IS and Slaves (all kinds) should be slowed down in their chances to run. But this does not seem to matter.
After you recapture the IS or slave runaway it's just a matter of a few turns and they runaway again. In my main WTP game on Pioneer Difficulty I have already had to recapture some of the same IS 3-4 times by 1587AD. By this time I would just as soon Kill the escaped unit upon recapture than to bring it back to my colony.
What does it take to get the IS to upgrade to regular colonist?
On Immigration, after purchasing, from the group available for that purpose on the docks, how long does it take for the Cost to start to come back down. Prices just keep escalating. Trades Colonist candidates available in the Drop down list are also very high. Too high to be of much use early game.
And speaking of early game it is my contention that Privateers show up too early as well. By 1560AD they roam the Coastlines. And it is not easy to get enough money together even on Pioneer Difficulty level to buy a ship that can withstand a Privateer attack. As every time you buy an entry level ship like the Caravel or Fluyt the next one gets More expensive. This also makes building early game fishing boats a waste of resources and time.
Now the one thing about the Privateer that I have not figured out is....is the Privateer from a rival Country or a Pirate ship? And if it's from a rival Country then the English are sorely at a disadvantage from the Other European powers in this regard.
Finally to get Missionaries is extremely hard even on the Pioneer Difficulty level. Even with "donating to the Church" to appease the Cardinal "thief". Much less get better Colonists available at the docks.
I suppose the plan of the Mod is to use the IS and convert them to Missionaries once you get them to the Colonies. Is this the Plan for them? This would stop the constant runaway problems of the IS at least.
Well I hope my list does not give you the impression I do not like WTP. I actually do! And I see great potential in it too. It is actually more consistent than Vanilla Colonization on how things work. I applaud the team on that.
Keep up the Good work.
But "warning" I will probably have more questions as I play further into the Mod. 
JosEPh
After you bring the Indentured servant (IS for short now) to your colonies it does not take very long before they run away. If the Settlement is Guarded by any Military unit IS and Slaves (all kinds) should be slowed down in their chances to run. But this does not seem to matter.
After you recapture the IS or slave runaway it's just a matter of a few turns and they runaway again. In my main WTP game on Pioneer Difficulty I have already had to recapture some of the same IS 3-4 times by 1587AD. By this time I would just as soon Kill the escaped unit upon recapture than to bring it back to my colony.
What does it take to get the IS to upgrade to regular colonist?
On Immigration, after purchasing, from the group available for that purpose on the docks, how long does it take for the Cost to start to come back down. Prices just keep escalating. Trades Colonist candidates available in the Drop down list are also very high. Too high to be of much use early game.
And speaking of early game it is my contention that Privateers show up too early as well. By 1560AD they roam the Coastlines. And it is not easy to get enough money together even on Pioneer Difficulty level to buy a ship that can withstand a Privateer attack. As every time you buy an entry level ship like the Caravel or Fluyt the next one gets More expensive. This also makes building early game fishing boats a waste of resources and time.
Now the one thing about the Privateer that I have not figured out is....is the Privateer from a rival Country or a Pirate ship? And if it's from a rival Country then the English are sorely at a disadvantage from the Other European powers in this regard.
Finally to get Missionaries is extremely hard even on the Pioneer Difficulty level. Even with "donating to the Church" to appease the Cardinal "thief". Much less get better Colonists available at the docks.
I suppose the plan of the Mod is to use the IS and convert them to Missionaries once you get them to the Colonies. Is this the Plan for them? This would stop the constant runaway problems of the IS at least.
Well I hope my list does not give you the impression I do not like WTP. I actually do! And I see great potential in it too. It is actually more consistent than Vanilla Colonization on how things work. I applaud the team on that.
Keep up the Good work.


JosEPh