Infernal Religion

Wyrmhero

Dragon-Lord
Joined
Jan 30, 2008
Messages
389
Location
England
Just wondering, can the Infernals change their religion from AV to anything else? I've spread RoK to a city in my Civ, and I couldn't change to RoK. Is this intended, or is it a bug?
 
The Infernals have a -100 rating to other religions, which means they cannot adopt them. Personally i find this mildly annoying, and so got rid of their weightings against OO and Esus. They still have a +100 towards AV, so the AI will always choose this (it probably would even without the weight, as the religion would be present in every city). I like being able to spread OO and to the good civs, as a stepping stone to turning them evil, so being able to temporarily adopt these religions can be useful.
 
What if I take control of the Infernals, and I want to change my own (i.e. The Infernals) religion to, say RoK?
 
Code:
            <ReligionWeightModifiers>
                 <ReligionWeightModifier>
                    <ReligionType>RELIGION_COUNCIL_OF_ESUS</ReligionType>
                    <iWeightModifier>-100</iWeightModifier>
                 </ReligionWeightModifier>
                 <ReligionWeightModifier>
                    <ReligionType>RELIGION_FELLOWSHIP_OF_LEAVES</ReligionType>
                    <iWeightModifier>-100</iWeightModifier>
                 </ReligionWeightModifier>
                 <ReligionWeightModifier>
                    <ReligionType>RELIGION_OCTOPUS_OVERLORDS</ReligionType>
                    <iWeightModifier>-100</iWeightModifier>
                 </ReligionWeightModifier>
                 <ReligionWeightModifier>
                    <ReligionType>RELIGION_RUNES_OF_KILMORPH</ReligionType>
                    <iWeightModifier>-100</iWeightModifier>
                 </ReligionWeightModifier>
                 <ReligionWeightModifier>
                    <ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
                    <iWeightModifier>-100</iWeightModifier>
                 </ReligionWeightModifier>
                 <ReligionWeightModifier>
                    <ReligionType>RELIGION_THE_ORDER</ReligionType>
                    <iWeightModifier>-100</iWeightModifier>
                 </ReligionWeightModifier>
            </ReligionWeightModifiers>

Kael made it so that even human players cannot adopt religions of the leader they are playing as has a -100 religion weight modifier. Thus, you cannot do so without editing CIV4LeaderHeadInfos.xml (well, I guess you could edit the SDK instead, but this is easier.) (This was not always the case, but I believe it has been since FfH moved to BtS)
 
Ah, Ok... I thought I remembered a post saying that there was a way to get the Infernals to be able to summons Basium... I was trying to play out that scenario, as as soon as you increase the Armageddon counter to 60+, you've won, because of the influx of troops. Oh well, I suppose I could put random traits on and see if Hyborem becomes neutral/good...
 
You can build the Mercurian Gate while Evil, just not while AV. It is quite possible for the Infernals not to adopt any state religion, or to switch back to "NO State Religion" in order to build the wonder. I don't think that Basium can declare war on his permanent ally, so it should be ok to adopt AV once he is in the world. Of course, he will make you declare war on all your friends...
 
Hyborem can be saved. If he stops worshipping the veil he can build the gate. If Basium comes he won't declare war on him, Basium hates the Ashen Veil, not the infernals. Or more specifically Basium hates Agares, who the Veil worships. If Hyborem is redeemed Basium will leave him alone.

The AI will never do it (summon Basium with Hyborem) but I left it as an obscure option for human players. I figured someone would want to run a Basium/Hyborem team.

I can justify most combinations, the point of FfH is to allow them, and the civs and religions were picked specifically for their ability to be interchanged with each other. But I must admit, the Cult of the Dragon Dragon Slayer is pretty funny.

Found it! Kael posted this in the amusing ironies thread.

EDIT: Didn't see your reply while finding this. I thought that it was only possible to build the gate as neutral/good, but, if that's not the case... Time for some Armageddon...
 
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