jaegermeister
Chieftain
- Joined
- Feb 25, 2025
- Messages
- 53
I really hate this mechanic in this game. Basically, what the modern age cultural legacy boils down to is spamming archaeologists and mass excavating tiles before everyone else does. I also noticed that my military units cannot kill them working on MY tiles. What the hell? Or is this a bug?
Similarly in exploration age you just spam priests and mass convert urban or rural tiles mostly, which is just microing priests and/or trade caravans (given you have dawah trained unlocked in your religious perks). There is no natural spreading of religions. It's just not well-thought mechanic.
Some questions/ways to improve this poor mechanic:
1. Why can't we kill/assassinate these archaeologists or priests? Foreign powers just spam them and send them into our territory, we have literally no control over this. Why the heck is this so? We should be able to create an assassin/spy unit or at least have an espionage action to stop this nonsense for good. Otherwise this is just 'spam and win' kind of thing, and it's infuriating.
2. Why is there no inquisition/religious intolerance in this game? Why do I have to tolerate some foreign religion in my land? Why is it so simple to mass convert my towns and steal the win? Additionally, it makes more sense to get into the religion business AFTER some time in the game, otherwise, even if you were the first converter of a place, it gets converted to some other religion at the end of the age and you are left without any advantage. There should be some advantage of doing this from the get-go. Like, the first religion to become majority in that region should hold some sort of trait or resistance to conversion, otherwise what's the point for a city to follow a religion for 50 turns? Just go and convert it at the end of the era. And as I mentioned, there should be some inquisition mechanic in this game. We had this in previous Civ games. I hope we get it for Civ7 too. This was one of the core mechanics of denying the foreign religions. Why is it not there? Is this due to political correctness by Firaxis by any chance?
3. Ideologies are just colors, there is no influence of them on another. Your neighbor switches to communism and your civ does not get affected by that at all. It just feels like switching from blue to red. Completely bland and soulless. There should be some advantages and disadvantages of these switches. If you switch to something at least your border towns should start having the echoes of that switch and you should take prevention actions, OR rejoice that change and push for a revolution.
What do you make of all this? Do you feel what we have as religions, ideologies, archaeologists are OK?
Similarly in exploration age you just spam priests and mass convert urban or rural tiles mostly, which is just microing priests and/or trade caravans (given you have dawah trained unlocked in your religious perks). There is no natural spreading of religions. It's just not well-thought mechanic.
Some questions/ways to improve this poor mechanic:
1. Why can't we kill/assassinate these archaeologists or priests? Foreign powers just spam them and send them into our territory, we have literally no control over this. Why the heck is this so? We should be able to create an assassin/spy unit or at least have an espionage action to stop this nonsense for good. Otherwise this is just 'spam and win' kind of thing, and it's infuriating.
2. Why is there no inquisition/religious intolerance in this game? Why do I have to tolerate some foreign religion in my land? Why is it so simple to mass convert my towns and steal the win? Additionally, it makes more sense to get into the religion business AFTER some time in the game, otherwise, even if you were the first converter of a place, it gets converted to some other religion at the end of the age and you are left without any advantage. There should be some advantage of doing this from the get-go. Like, the first religion to become majority in that region should hold some sort of trait or resistance to conversion, otherwise what's the point for a city to follow a religion for 50 turns? Just go and convert it at the end of the era. And as I mentioned, there should be some inquisition mechanic in this game. We had this in previous Civ games. I hope we get it for Civ7 too. This was one of the core mechanics of denying the foreign religions. Why is it not there? Is this due to political correctness by Firaxis by any chance?
3. Ideologies are just colors, there is no influence of them on another. Your neighbor switches to communism and your civ does not get affected by that at all. It just feels like switching from blue to red. Completely bland and soulless. There should be some advantages and disadvantages of these switches. If you switch to something at least your border towns should start having the echoes of that switch and you should take prevention actions, OR rejoice that change and push for a revolution.
What do you make of all this? Do you feel what we have as religions, ideologies, archaeologists are OK?