Infinity: Quest For Earth

croxis

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I found it.
I found the game I've always wanted.

Infinity: http://fl-tw.com/Infinity/
Pre-Alpha Multiplayer combat game
Some in-game videos

I'm cautiously optimistic about this MMO, as it is not releaced yet, but I'm excited.

The first thing that is interesting is that the developer (the game is being coded by one person) is planning to make money by selling the engine. The MMO will cost money, but might be cheaper than most others.

So this is a combination of the X series with EVE. Some selling points from the website:

How does interstellar travel work ? Are there jumpgates ?

Some jumpgates will be available between the main trading routes. However, all the ships can be equiped with an hyper-propulsion system. You can choose your destination on the galaxy map and jump there (providing you have the resources). Jumping will not be instantaneous. It will be very fast to jump to a local system, but jumping to the other side of the galaxy will take from minutes to hours (in real time).


Can I own multiple ships ? A space station ? A city ? A planet... ?

Yes. You will actually be able to acquire any object in the game world. You will be able to hire non-player characters to control your ships and follow your orders. You will be able to move space stations and set the tax rates, acquire some buildings in a city, or if you're getting very rich, a whole planet.


What type of missions will be available ?

The list will be very long; most of the missions will be generated dynamically depending on the system you're in and what you've been doing. Trade, hunt, mine, escort, scientific research, rescue, political, tourism, spy missions, and a lot more. In addition, an in-game interface will be available to propose your own services to the other players, or to non-player characters.


What happens when your ship is destroyed ? Is there perma-death ?

When your ship is destroyed, your physical character will escape in a capsule pod. Perma-death does not exist; however, you will be unable to do anything until you are rescued.


How many solar systems are present in Infinity ?

A lot. Since they are generated procedurally on-the-fly, they cannot easily be counted. But I tried to respect realistic numbers. Expect a galaxy with up to hundreds of billions of worlds. You will not be able to visit them all in your whole lifetime, even if you were to spend only one second per world!


How realistic is the universe ?

I do not like the word "realistic"; I prefer the word "believable", or coherent. I'm primarily doing a game, so i'm not interested in making a realistic game for the sole purpose of being realistic. However, when something realistic is fun, I will use it. In particular, the game universe recreates a wide range of celestial bodies, including many types of suns (sometimes binary or trinary systems), planet types, moons, asteroids, nebulaes, black holes, etc.. with believable orbits (moons orbit their planet, themselves orbiting a sun). Scales are also realistic: you will not find a planet of a few kilometers radius in Infinity. My approach is pretty close to a planetarium software, like Celestia.


Will it be possible to land on planets ?

Yes, this is actually one of the main interests of the game. Expect a lot of missions on planets. However, the game will not feature non-vehicle gameplay like walking with an avatar on planets or inside buildings.


How is the transition between space and ground level done ?

It is completely seamless, with no loading times - actually, what you see from space is really what you see when you land. This is one of the key technologies behind the game engine.


Will there be a Linux port ? A Macintosh port ?

A Linux port might come later after release, if there are enough requests. A Macintosh port is unlikely.

And for those who play EVE, a comparison in the forums:

Here's the list of main differences i can think of from the top of my head:

  1. Twitch based gameplay, meaning that you fully control your ship in real-time in all the directions of space. Except for larger ships, who will have controls closer to those in Eve.
  2. Collisions on everything.
  3. Immersion; meaning real scales, dimensions and velocities. Planets are truely as large as real ones, and ships extremely small compared to them.
  4. Planetary landing with seamless transitions. If you can see something in the sky like a moon, you can get there in real time without seeing a single loading screen.
  5. Solar system dynamics. Bodies orbitting around each other, being able to watch a sunset or an eclipse. Planets are not just a fancy background ala X3.
  6. Travelling to another system doesn't necessarily involve jump gates. Actually, jump gates are rare and only serve as a way to link distant clusters.
  7. A procedural universe - billions of star systems and planets, all unique.
  8. No skills, experience or levels.
  9. Less waiting time, when you want to mine, or go to a distant system.
  10. A living world, with NPCs flying around and living their own life.
  11. Being able to affect missions to other players or NPCs.
  12. Dynamic storyline. What i mean with "dynamic" is this: in most MMOs, you have a storyline ( sometimes very complex like in Eve ) written by the developers, and missions / quests related to it. However, none of those quests affect or make the storyline progress. Infinity's storyline will be, by many aspects, closer to the one of a single-player game, with some specific player actions "triggering" a progress of the storyline.
  13. Owning an empire: multiple spaceships, stations, planets. Setting your own tax/rules for those. Enabling other players or even NPCs to fly your ships. Constructing buildings/factories in cities. Forming corporations, or owning actions into other player's corporations.
  14. Multiple players flying in the same ship.
  15. Knowledge exchange. Prizes for being the first player to discover some special places / events ( like, analyzing a black hole, or discovering an unknown metal, or a new form of life ).
  16. Newtonian physics ( with computer assistance for eacy controlling ).
  17. Technology discovery plus patent system ( players have to hire scientists to make new technologies available in game, like a RTS's tech-tree ). I know that Eve has blueprints, but as far as i understand, those are "static".
 
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