sealman
Hater of Babylonians
Dida said:If a distant civ declare war on me, than he did. So what? I don't get annoyed by that. And I do see how imposing a limit on declaration of war would enhance the AI performance or game feature at all.
The problem with this, as I see it, is that the AI will declare war and is both unable, to actively presue it and won't talk peace for some time. This causes the AI civ to stagnate in its growth since it has to combat ww and build military troops (which never make it to your lands.) Thus, the AI is easier to defeat later in the game when an long distance war is more effective.
Too me, this is a sever limitation on the AI which makes it easier for the human player and that, in my opinion, makes the game less enjoyable. The AI should not declare war for the sake of declaring war.
craterus22 said:BTW - sealman, great description of almost every war in civ3. Another BTW - what side are you on exactly you waffled at one point and i am unclear on your current status.
I don't know where I sit at the moment. If the AI is programed in such a way that it will actually think before it makes war declarations than this rule would not be really needed. If the AI continues to act in the same manner as CIV III, than something like this needs to be incorporated into the game regardless of the "historical inacuracies" it may, or may not, trigger.